SDL/src/render
Sam Lantinga 304d425f99 The clip rect is defined in terms of the current viewport
Don't use the viewport offset when setting the clip rect in the D3D12 renderer.

This fixes "testautomation --filter render_testViewport" on Windows
2023-07-03 17:09:49 -07:00
..
direct3d Rename SDL_PIXELFORMAT_RGB888 and SDL_PIXELFORMAT_BGR888 to SDL_PIXELFORMAT_XRGB8888 and SDL_PIXELFORMAT_XBGR8888 for clarity 2023-07-01 17:58:34 -07:00
direct3d11 Rename SDL_PIXELFORMAT_RGB888 and SDL_PIXELFORMAT_BGR888 to SDL_PIXELFORMAT_XRGB8888 and SDL_PIXELFORMAT_XBGR8888 for clarity 2023-07-01 17:58:34 -07:00
direct3d12 The clip rect is defined in terms of the current viewport 2023-07-03 17:09:49 -07:00
metal Updated source to match SDL function prototype style 2023-05-23 11:29:41 -07:00
opengl Rename SDL_PIXELFORMAT_RGB888 and SDL_PIXELFORMAT_BGR888 to SDL_PIXELFORMAT_XRGB8888 and SDL_PIXELFORMAT_XBGR8888 for clarity 2023-07-01 17:58:34 -07:00
opengles2 Rename SDL_PIXELFORMAT_RGB888 and SDL_PIXELFORMAT_BGR888 to SDL_PIXELFORMAT_XRGB8888 and SDL_PIXELFORMAT_XBGR8888 for clarity 2023-07-01 17:58:34 -07:00
ps2 Fix remaining typos (#7921) 2023-07-03 12:46:47 -07:00
psp Fix remaining typos (#7921) 2023-07-03 12:46:47 -07:00
software Fix remaining typos (#7921) 2023-07-03 12:46:47 -07:00
vitagxm Fix remaining typos (#7921) 2023-07-03 12:46:47 -07:00
SDL_d3dmath.c Fix uses of undefined macro identifiers (-Wundef) 2023-03-29 21:49:01 +00:00
SDL_d3dmath.h Fix uses of undefined macro identifiers (-Wundef) 2023-03-29 21:49:01 +00:00
SDL_render.c Fix remaining typos (#7921) 2023-07-03 12:46:47 -07:00
SDL_sysrender.h The rectangles passed to SDL_BlitSurfaceUnchecked() and SDL_BlitSurfaceUncheckedScaled() are const. 2023-07-02 18:45:11 -07:00
SDL_yuv_sw.c Updated source to match SDL function prototype style 2023-05-23 11:29:41 -07:00
SDL_yuv_sw_c.h Fixed Visual Studio warning 4244 2023-03-30 14:04:32 -07:00