SDL/src/gpu
Sam Lantinga 2fbb583290 SDL_ClaimWindowForGPUDevice() should fail for transparent windows
The GPU API doesn't currently support transparent windows (transparent swapchain effects doesn't seem possible on D3D12) so we should explicitly fail so users don't expect transparency and then not get it.

Fixes https://github.com/libsdl-org/SDL/issues/12410
2025-03-21 12:14:20 -07:00
..
d3d12 Set a default shader entry point 2025-03-14 11:38:13 -07:00
metal gpu: Fix MTLLibrary dispatch data destructor 2025-03-17 18:53:40 -07:00
vulkan GPU: Support swapchain buffer transparency in Vulkan 2025-03-21 11:53:32 -07:00
SDL_gpu.c SDL_ClaimWindowForGPUDevice() should fail for transparent windows 2025-03-21 12:14:20 -07:00
SDL_sysgpu.h gpu: Add BC2_RGBA_UNORM_SRGB to GetBlockWidth/Height functions 2025-03-03 01:35:16 -05:00