SDL/src/render
Sam Lantinga 0ae3d7b0b0 Fixed crash in the vulkan renderer when the window is minimized
There's more work to do here in other cases where we can't recreate the swap chain, but this fixes the common minimize case.

Fixes https://github.com/libsdl-org/SDL/issues/14434
2025-11-14 12:35:33 -08:00
..
direct3d Implemented render batching for D3D9 2025-11-11 08:31:37 -08:00
direct3d11 Skip tonemapping for render targets with unspecified HDR headroom 2025-11-10 18:30:02 -08:00
direct3d12 Skip tonemapping for render targets with unspecified HDR headroom 2025-11-10 18:30:02 -08:00
gpu Skip tonemapping for render targets with unspecified HDR headroom 2025-11-10 18:30:02 -08:00
metal Skip tonemapping for render targets with unspecified HDR headroom 2025-11-10 18:30:02 -08:00
ngage Don't allow SDL_TEXTURE_ADDRESS_WRAP if it's not supported 2025-10-12 10:46:48 -07:00
opengl Validate the output colorspace before setting up a renderer 2025-11-10 18:30:02 -08:00
opengles2 Validate the output colorspace before setting up a renderer 2025-11-10 18:30:02 -08:00
ps2 Don't allow SDL_TEXTURE_ADDRESS_WRAP if it's not supported 2025-10-12 10:46:48 -07:00
psp Don't allow SDL_TEXTURE_ADDRESS_WRAP if it's not supported 2025-10-12 10:46:48 -07:00
software Validate the output colorspace before setting up a renderer 2025-11-10 18:30:02 -08:00
vitagxm The default render texture format is SDL_PIXELFORMAT_ARGB8888 2025-11-06 09:46:43 -08:00
vulkan Fixed crash in the vulkan renderer when the window is minimized 2025-11-14 12:35:33 -08:00
SDL_d3dmath.h Make D3D math functions static inline to reduce likelihood of linking conflicts 2025-10-14 16:56:41 -07:00
SDL_render.c Fixed SDL_COLORSPACE_SRGB_LINEAR being used for RGBA32 textures 2025-11-10 18:30:02 -08:00
SDL_render_debug_font.h
SDL_render_unsupported.c
SDL_sysrender.h Each application palette corresponds to one hardware palette 2025-09-28 22:10:06 -07:00
SDL_yuv_sw.c Renamed SDL_SoftStretch() to SDL_StretchSurface() 2025-02-03 08:51:32 -08:00
SDL_yuv_sw_c.h