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direct3d
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Implemented render batching for D3D9
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2025-11-11 08:31:37 -08:00 |
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direct3d11
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Skip tonemapping for render targets with unspecified HDR headroom
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2025-11-10 18:30:02 -08:00 |
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direct3d12
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Skip tonemapping for render targets with unspecified HDR headroom
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2025-11-10 18:30:02 -08:00 |
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gpu
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Skip tonemapping for render targets with unspecified HDR headroom
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2025-11-10 18:30:02 -08:00 |
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metal
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Skip tonemapping for render targets with unspecified HDR headroom
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2025-11-10 18:30:02 -08:00 |
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ngage
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Don't allow SDL_TEXTURE_ADDRESS_WRAP if it's not supported
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2025-10-12 10:46:48 -07:00 |
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opengl
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Validate the output colorspace before setting up a renderer
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2025-11-10 18:30:02 -08:00 |
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opengles2
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Validate the output colorspace before setting up a renderer
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2025-11-10 18:30:02 -08:00 |
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ps2
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Don't allow SDL_TEXTURE_ADDRESS_WRAP if it's not supported
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2025-10-12 10:46:48 -07:00 |
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psp
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Don't allow SDL_TEXTURE_ADDRESS_WRAP if it's not supported
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2025-10-12 10:46:48 -07:00 |
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software
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Validate the output colorspace before setting up a renderer
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2025-11-10 18:30:02 -08:00 |
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vitagxm
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The default render texture format is SDL_PIXELFORMAT_ARGB8888
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2025-11-06 09:46:43 -08:00 |
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vulkan
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Fixed crash in the vulkan renderer when the window is minimized
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2025-11-14 12:35:33 -08:00 |
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SDL_d3dmath.h
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Make D3D math functions static inline to reduce likelihood of linking conflicts
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2025-10-14 16:56:41 -07:00 |
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SDL_render.c
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Fixed SDL_COLORSPACE_SRGB_LINEAR being used for RGBA32 textures
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2025-11-10 18:30:02 -08:00 |
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SDL_render_debug_font.h
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SDL_render_unsupported.c
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SDL_sysrender.h
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Each application palette corresponds to one hardware palette
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2025-09-28 22:10:06 -07:00 |
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SDL_yuv_sw.c
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Renamed SDL_SoftStretch() to SDL_StretchSurface()
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2025-02-03 08:51:32 -08:00 |
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SDL_yuv_sw_c.h
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