Simple DirectMedia Layer https://libsdl.org
Find a file
2014-03-10 17:19:19 -07:00
acinclude
android-project
build-scripts Turn off Mir support in the buildbot Raspberry Pi script. 2014-03-10 00:26:40 -04:00
cmake CMake: Just assume Apple platforms have Cocoa support. 2014-02-23 01:10:33 -05:00
debian Updated SDL to version 2.0.3 2014-03-09 10:38:30 -07:00
include Converted David Ludwig's D3D11 renderer to C and optimized it. 2014-03-10 01:51:03 -07:00
premake
src Fixed D3D9 initialization on Windows 8, which doesn't have D3DX 2014-03-10 17:19:19 -07:00
test Integrated David Ludwig's support for Windows RT 2014-03-09 11:36:47 -07:00
VisualC Fixed D3D9 initialization on Windows 8, which doesn't have D3DX 2014-03-10 17:19:19 -07:00
VisualC-WinPhone/SDL
VisualC-WinRT
visualtest
Xcode Updated SDL to version 2.0.3 2014-03-09 10:38:30 -07:00
Xcode-iOS Integrated David Ludwig's support for Windows RT 2014-03-09 11:36:47 -07:00
.hgignore
Android.mk
autogen.sh
BUGS.txt
CMakeLists.txt Converted David Ludwig's D3D11 renderer to C and optimized it. 2014-03-10 01:51:03 -07:00
configure Converted David Ludwig's D3D11 renderer to C and optimized it. 2014-03-10 01:51:03 -07:00
configure.in Converted David Ludwig's D3D11 renderer to C and optimized it. 2014-03-10 01:51:03 -07:00
COPYING.txt
CREDITS.txt
INSTALL.txt
Makefile.in
Makefile.minimal
Makefile.pandora
Makefile.psp
Makefile.wiz
README-android.txt
README-cmake.txt
README-directfb.txt
README-dynapi.txt
README-gesture.txt
README-hg.txt
README-ios.txt
README-linux.txt
README-macosx.txt Updated to build on Mac OS X 10.7 with Xcode 4.6 2014-03-02 12:58:00 -08:00
README-pandora.txt
README-platforms.txt
README-porting.txt
README-psp.txt
README-raspberrypi.txt
README-SDL.txt
README-touch.txt
README-wince.txt Updated WinCE readme to note WinRT work. 2014-03-10 00:31:31 -04:00
README-windows.txt
README.txt
sdl2-config.in
sdl2.m4
sdl2.pc.in
SDL2.spec.in
TODO.txt
VisualC.html
WhatsNew.txt Updated SDL to version 2.0.3 2014-03-09 10:38:30 -07:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings 
available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found
in the file "COPYING.txt".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at:
	http://wiki.libsdl.org/

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

If you want to report bugs or contribute patches, please submit them to
bugzilla:
    http://bugzilla.libsdl.org/

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)