Simple DirectMedia Layer https://libsdl.org
Find a file
2024-03-01 20:26:52 -08:00
.github
android-project
build-scripts stdlib: qsort and bsearch changes. 2024-03-01 08:28:12 -05:00
cmake cmake: fix SDL_RENDER_VULKAN reporting 2024-02-26 20:37:10 +01:00
docs
include testyuv: added validation of P010 YUV format 2024-03-01 20:26:52 -08:00
mingw/pkg-support/cmake
src Fixed pitch alignment when updating SDL_PIXELFORMAT_P010 textures 2024-03-01 20:26:52 -08:00
test testyuv: added validation of P010 YUV format 2024-03-01 20:26:52 -08:00
VisualC
VisualC-GDK
VisualC-WinRT
wayland-protocols
Xcode Added SDL_camera.h to the public Framework headers 2024-02-25 15:54:34 -08:00
.clang-format
.clang-tidy
.editorconfig
.gitignore
.wikiheaders-options
Android.mk
BUGS.txt
CMakeLists.txt stdlib: qsort and bsearch changes. 2024-03-01 08:28:12 -05:00
CREDITS.md
INSTALL.md
LICENSE.txt
README-SDL.txt
README.md
WhatsNew.txt

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)