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Also switched the D3D11 and D3D12 renderers to use real NV12 textures for NV12 data. The combination of these two changes allows us to implement 0-copy video decode and playback for D3D11 in testffmpeg without any access to the renderer internals. |
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| .. | ||
| SDL_render_d3d11.c | ||
| SDL_render_winrt.cpp | ||
| SDL_render_winrt.h | ||
| SDL_shaders_d3d11.c | ||
| SDL_shaders_d3d11.h | ||