SDL/src/render/direct3d11
Sam Lantinga 2bd478ae65 Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture.
Also switched the D3D11 and D3D12 renderers to use real NV12 textures for NV12 data.

The combination of these two changes allows us to implement 0-copy video decode and playback for D3D11 in testffmpeg without any access to the renderer internals.
2023-10-10 03:32:46 -07:00
..
SDL_render_d3d11.c Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture. 2023-10-10 03:32:46 -07:00
SDL_render_winrt.cpp Fix uses of undefined macro identifiers (-Wundef) 2023-03-29 21:49:01 +00:00
SDL_render_winrt.h Fix uses of undefined macro identifiers (-Wundef) 2023-03-29 21:49:01 +00:00
SDL_shaders_d3d11.c Use #ifdef/#ifndef instead of #if defined/#if \!defined 2023-03-30 21:35:01 +00:00
SDL_shaders_d3d11.h Updated copyright for 2023 2023-01-09 09:41:41 -08:00