SDL/src/render/software/SDL_blendfillrect.c
Sam Lantinga 2ba76dbe80 Simplified SDL_Surface
SDL_Surface has been simplified and internal details are no longer in the public structure.

The `format` member of SDL_Surface is now an enumerated pixel format value. You can get the full details of the pixel format by calling `SDL_GetPixelFormatDetails(surface->format)`. You can get the palette associated with the surface by calling SDL_GetSurfacePalette(). You can get the clip rectangle by calling SDL_GetSurfaceClipRect().

SDL_PixelFormat has been renamed SDL_PixelFormatDetails and just describes the pixel format, it does not include a palette for indexed pixel types.

SDL_PixelFormatEnum has been renamed SDL_PixelFormat and is used instead of Uint32 for API functions that refer to pixel format by enumerated value.

SDL_MapRGB(), SDL_MapRGBA(), SDL_GetRGB(), and SDL_GetRGBA() take an optional palette parameter for indexed color lookups.
2024-07-10 00:48:18 -07:00

346 lines
10 KiB
C

/*
Simple DirectMedia Layer
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#if SDL_VIDEO_RENDER_SW
#include "SDL_draw.h"
#include "SDL_blendfillrect.h"
static int SDL_BlendFillRect_RGB555(SDL_Surface *dst, const SDL_Rect *rect,
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
unsigned inva = 0xff - a;
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
FILLRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB555);
break;
case SDL_BLENDMODE_ADD:
FILLRECT(Uint16, DRAW_SETPIXEL_ADD_RGB555);
break;
case SDL_BLENDMODE_MOD:
FILLRECT(Uint16, DRAW_SETPIXEL_MOD_RGB555);
break;
case SDL_BLENDMODE_MUL:
FILLRECT(Uint16, DRAW_SETPIXEL_MUL_RGB555);
break;
default:
FILLRECT(Uint16, DRAW_SETPIXEL_RGB555);
break;
}
return 0;
}
static int SDL_BlendFillRect_RGB565(SDL_Surface *dst, const SDL_Rect *rect,
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
unsigned inva = 0xff - a;
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
FILLRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB565);
break;
case SDL_BLENDMODE_ADD:
FILLRECT(Uint16, DRAW_SETPIXEL_ADD_RGB565);
break;
case SDL_BLENDMODE_MOD:
FILLRECT(Uint16, DRAW_SETPIXEL_MOD_RGB565);
break;
case SDL_BLENDMODE_MUL:
FILLRECT(Uint16, DRAW_SETPIXEL_MUL_RGB565);
break;
default:
FILLRECT(Uint16, DRAW_SETPIXEL_RGB565);
break;
}
return 0;
}
static int SDL_BlendFillRect_XRGB8888(SDL_Surface *dst, const SDL_Rect *rect,
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
unsigned inva = 0xff - a;
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_XRGB8888);
break;
case SDL_BLENDMODE_ADD:
FILLRECT(Uint32, DRAW_SETPIXEL_ADD_XRGB8888);
break;
case SDL_BLENDMODE_MOD:
FILLRECT(Uint32, DRAW_SETPIXEL_MOD_XRGB8888);
break;
case SDL_BLENDMODE_MUL:
FILLRECT(Uint32, DRAW_SETPIXEL_MUL_XRGB8888);
break;
default:
FILLRECT(Uint32, DRAW_SETPIXEL_XRGB8888);
break;
}
return 0;
}
static int SDL_BlendFillRect_ARGB8888(SDL_Surface *dst, const SDL_Rect *rect,
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
unsigned inva = 0xff - a;
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_ARGB8888);
break;
case SDL_BLENDMODE_ADD:
FILLRECT(Uint32, DRAW_SETPIXEL_ADD_ARGB8888);
break;
case SDL_BLENDMODE_MOD:
FILLRECT(Uint32, DRAW_SETPIXEL_MOD_ARGB8888);
break;
case SDL_BLENDMODE_MUL:
FILLRECT(Uint32, DRAW_SETPIXEL_MUL_ARGB8888);
break;
default:
FILLRECT(Uint32, DRAW_SETPIXEL_ARGB8888);
break;
}
return 0;
}
static int SDL_BlendFillRect_RGB(SDL_Surface *dst, const SDL_Rect *rect,
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
const SDL_PixelFormatDetails *fmt = dst->internal->format;
unsigned inva = 0xff - a;
switch (fmt->bytes_per_pixel) {
case 2:
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
FILLRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB);
break;
case SDL_BLENDMODE_ADD:
FILLRECT(Uint16, DRAW_SETPIXEL_ADD_RGB);
break;
case SDL_BLENDMODE_MOD:
FILLRECT(Uint16, DRAW_SETPIXEL_MOD_RGB);
break;
case SDL_BLENDMODE_MUL:
FILLRECT(Uint16, DRAW_SETPIXEL_MUL_RGB);
break;
default:
FILLRECT(Uint16, DRAW_SETPIXEL_RGB);
break;
}
return 0;
case 4:
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_RGB);
break;
case SDL_BLENDMODE_ADD:
FILLRECT(Uint32, DRAW_SETPIXEL_ADD_RGB);
break;
case SDL_BLENDMODE_MOD:
FILLRECT(Uint32, DRAW_SETPIXEL_MOD_RGB);
break;
case SDL_BLENDMODE_MUL:
FILLRECT(Uint32, DRAW_SETPIXEL_MUL_RGB);
break;
default:
FILLRECT(Uint32, DRAW_SETPIXEL_RGB);
break;
}
return 0;
default:
return SDL_Unsupported();
}
}
static int SDL_BlendFillRect_RGBA(SDL_Surface *dst, const SDL_Rect *rect,
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
const SDL_PixelFormatDetails *fmt = dst->internal->format;
unsigned inva = 0xff - a;
switch (fmt->bytes_per_pixel) {
case 4:
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_RGBA);
break;
case SDL_BLENDMODE_ADD:
FILLRECT(Uint32, DRAW_SETPIXEL_ADD_RGBA);
break;
case SDL_BLENDMODE_MOD:
FILLRECT(Uint32, DRAW_SETPIXEL_MOD_RGBA);
break;
case SDL_BLENDMODE_MUL:
FILLRECT(Uint32, DRAW_SETPIXEL_MUL_RGBA);
break;
default:
FILLRECT(Uint32, DRAW_SETPIXEL_RGBA);
break;
}
return 0;
default:
return SDL_Unsupported();
}
}
int SDL_BlendFillRect(SDL_Surface *dst, const SDL_Rect *rect,
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
SDL_Rect clipped;
if (!SDL_SurfaceValid(dst)) {
return SDL_InvalidParamError("SDL_BlendFillRect(): dst");
}
/* This function doesn't work on surfaces < 8 bpp */
if (SDL_BITSPERPIXEL(dst->format) < 8) {
return SDL_SetError("SDL_BlendFillRect(): Unsupported surface format");
}
/* If 'rect' == NULL, then fill the whole surface */
if (rect) {
/* Perform clipping */
if (!SDL_GetRectIntersection(rect, &dst->internal->clip_rect, &clipped)) {
return 0;
}
rect = &clipped;
} else {
rect = &dst->internal->clip_rect;
}
if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
r = DRAW_MUL(r, a);
g = DRAW_MUL(g, a);
b = DRAW_MUL(b, a);
}
switch (dst->internal->format->bits_per_pixel) {
case 15:
switch (dst->internal->format->Rmask) {
case 0x7C00:
return SDL_BlendFillRect_RGB555(dst, rect, blendMode, r, g, b, a);
}
break;
case 16:
switch (dst->internal->format->Rmask) {
case 0xF800:
return SDL_BlendFillRect_RGB565(dst, rect, blendMode, r, g, b, a);
}
break;
case 32:
switch (dst->internal->format->Rmask) {
case 0x00FF0000:
if (!dst->internal->format->Amask) {
return SDL_BlendFillRect_XRGB8888(dst, rect, blendMode, r, g, b, a);
} else {
return SDL_BlendFillRect_ARGB8888(dst, rect, blendMode, r, g, b, a);
}
/* break; -Wunreachable-code-break */
}
break;
default:
break;
}
if (!dst->internal->format->Amask) {
return SDL_BlendFillRect_RGB(dst, rect, blendMode, r, g, b, a);
} else {
return SDL_BlendFillRect_RGBA(dst, rect, blendMode, r, g, b, a);
}
}
int SDL_BlendFillRects(SDL_Surface *dst, const SDL_Rect *rects, int count,
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
SDL_Rect rect;
int i;
int (*func)(SDL_Surface * dst, const SDL_Rect *rect,
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) = NULL;
int status = 0;
if (!SDL_SurfaceValid(dst)) {
return SDL_InvalidParamError("SDL_BlendFillRects(): dst");
}
/* This function doesn't work on surfaces < 8 bpp */
if (dst->internal->format->bits_per_pixel < 8) {
return SDL_SetError("SDL_BlendFillRects(): Unsupported surface format");
}
if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
r = DRAW_MUL(r, a);
g = DRAW_MUL(g, a);
b = DRAW_MUL(b, a);
}
/* FIXME: Does this function pointer slow things down significantly? */
switch (dst->internal->format->bits_per_pixel) {
case 15:
switch (dst->internal->format->Rmask) {
case 0x7C00:
func = SDL_BlendFillRect_RGB555;
}
break;
case 16:
switch (dst->internal->format->Rmask) {
case 0xF800:
func = SDL_BlendFillRect_RGB565;
}
break;
case 32:
switch (dst->internal->format->Rmask) {
case 0x00FF0000:
if (!dst->internal->format->Amask) {
func = SDL_BlendFillRect_XRGB8888;
} else {
func = SDL_BlendFillRect_ARGB8888;
}
break;
}
break;
default:
break;
}
if (!func) {
if (!dst->internal->format->Amask) {
func = SDL_BlendFillRect_RGB;
} else {
func = SDL_BlendFillRect_RGBA;
}
}
for (i = 0; i < count; ++i) {
/* Perform clipping */
if (!SDL_GetRectIntersection(&rects[i], &dst->internal->clip_rect, &rect)) {
continue;
}
status = func(dst, &rect, blendMode, r, g, b, a);
}
return status;
}
#endif /* SDL_VIDEO_RENDER_SW */