SDL/src/render/metal
Sam Lantinga aeae202207 Make sure we actually have an HDR10 texture in the HDR10 shader
Some content uses the PQ transfer function but different color primaries
2024-02-22 11:50:58 -08:00
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build-metal-shaders.sh Updated Metal shaders 2022-11-25 16:07:09 -08:00
SDL_render_metal.m Make sure we actually have an HDR10 texture in the HDR10 shader 2024-02-22 11:50:58 -08:00
SDL_shaders_metal.metal Added the Chrome HDR tonemap operator 2024-02-21 19:25:49 -08:00
SDL_shaders_metal_ios.h Added the Chrome HDR tonemap operator 2024-02-21 19:25:49 -08:00
SDL_shaders_metal_iphonesimulator.h Added the Chrome HDR tonemap operator 2024-02-21 19:25:49 -08:00
SDL_shaders_metal_macos.h Added the Chrome HDR tonemap operator 2024-02-21 19:25:49 -08:00
SDL_shaders_metal_tvos.h Added the Chrome HDR tonemap operator 2024-02-21 19:25:49 -08:00
SDL_shaders_metal_tvsimulator.h Added the Chrome HDR tonemap operator 2024-02-21 19:25:49 -08:00