Simple DirectMedia Layer https://libsdl.org
Find a file
Frank Praznik 279a50cc26
wayland: Fall-back to the compositor for fullscreen-desktop window placement
Only use the specified output if an exclusive mode is being used, or a position was explicitly requested before entering fullscreen desktop. Otherwise, let the compositor handle placement, as it has more information about where the window is and where it should go, especially if fullscreen was requested before the window was fully mapped, or the window spans multiple outputs.
2025-07-22 10:56:43 -04:00
.github ci: build MSVC release binary on windows-2025 2025-07-12 01:54:05 +02:00
android-project use SDL style - else on same line as closing brace 2025-05-20 17:12:01 -07:00
build-scripts wikiheaders: Let each subproject specify how to find their property symbols. 2025-06-17 16:41:24 -04:00
cmake cmake: Android always needs a native HIDAPI implementation 2025-06-26 22:34:30 +00:00
docs README-macos.md: replace old API calls 2025-07-07 18:37:19 -04:00
examples Restore support for the Nokia N-Gage (#12148) 2025-05-22 11:07:22 -07:00
include build_config_windows: define HAVE_STDARG/STDDEF_H outside of 2025-07-21 14:44:23 -07:00
src wayland: Fall-back to the compositor for fullscreen-desktop window placement 2025-07-22 10:56:43 -04:00
test Added test and test image for clamped texture address mode to render testautomation 2025-07-21 10:21:31 -07:00
VisualC Implement SInput Device Support (#13343) 2025-07-15 18:35:47 -07:00
VisualC-GDK Implement SInput Device Support (#13343) 2025-07-15 18:35:47 -07:00
wayland-protocols wayland: Add support for the key repeat event (seat v10) 2025-07-06 11:28:04 -04:00
Xcode Implement SInput Device Support (#13343) 2025-07-15 18:35:47 -07:00
.clang-format Add 'wl_list_for_each_safe' to the clang-format macro list 2024-03-14 10:22:23 -04:00
.clang-tidy Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
.editorconfig .editorconfig: Remove excess apostrophe at *.cocci 2024-06-16 09:18:17 -07:00
.gitignore Allow in-tree build 2024-10-30 00:04:17 +01:00
.wikiheaders-options wikiheaders: Let each subproject specify how to find their property symbols. 2025-06-17 16:41:24 -04:00
Android.mk [SDL3] Adding input and FFB support for Logitech G29(PS3) on hidapi (#11598) 2025-03-17 07:24:39 -07:00
BUGS.txt Added a Discord link to BUGS.txt 2025-01-13 16:42:50 -08:00
CMakeLists.txt cmake: remove /RTC1 from CXX flags when building with SDL_LIBC=OFF 2025-07-11 03:25:58 +02:00
CREDITS.md Updated the credits for SDL 3.0 2025-01-13 16:42:50 -08:00
INSTALL.md Add a link to docs/INTRO-mingw.md 2025-03-06 16:25:17 -08:00
LICENSE.txt Updated copyright for 2025 2025-01-01 07:45:52 -08:00
README.md Updating documentation for the 3.2.0 release 2025-01-15 20:38:16 -08:00
WhatsNew.txt Added SDL_HINT_VIDEO_X11_EXTERNAL_WINDOW_INPUT 2025-03-05 09:07:05 -08:00

Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.

You can find the latest release and additional information at: https://www.libsdl.org/

Installation instructions and a quick introduction is available in INSTALL.md

This library is distributed under the terms of the zlib license, available in LICENSE.txt.

Enjoy!

Sam Lantinga (slouken@libsdl.org)