SDL/src/gpu/metal
Sam Lantinga 15f1cb4c98 Added GPU API support on visionOS
You must set SDL_PROP_GPU_DEVICE_CREATE_FEATURE_DEPTH_CLAMPING_BOOLEAN to false on this platform, since setDepthClipMode is not supported on Apple headsets (as of visionOS 2.3) and clipping is the default.
2025-09-29 13:28:00 -07:00
..
compile_shaders.sh GPU: Cube Arrays (#10800) 2024-09-12 13:41:46 -07:00
Metal_Blit.h GPU: Cube Arrays (#10800) 2024-09-12 13:41:46 -07:00
Metal_Blit.metal GPU: Cube Arrays (#10800) 2024-09-12 13:41:46 -07:00
SDL_gpu_metal.m Added GPU API support on visionOS 2025-09-29 13:28:00 -07:00