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You must set SDL_PROP_GPU_DEVICE_CREATE_FEATURE_DEPTH_CLAMPING_BOOLEAN to false on this platform, since setDepthClipMode is not supported on Apple headsets (as of visionOS 2.3) and clipping is the default. |
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| .. | ||
| compile_shaders.sh | ||
| Metal_Blit.h | ||
| Metal_Blit.metal | ||
| SDL_gpu_metal.m | ||