SDL/src/gpu
2025-05-14 16:25:24 -07:00
..
d3d12 GPU D3D12 - Update to use typeless formats for depth buffer (#12701) 2025-04-23 16:30:47 -07:00
metal Set a default shader entry point 2025-04-04 07:39:16 -07:00
vulkan Fixed crash if out of memory in the Vulkan GPU driver 2025-05-13 09:08:19 -07:00
SDL_gpu.c GPU: Check that a texture format is valid for compute writes (#13044) 2025-05-14 16:25:24 -07:00
SDL_sysgpu.h GPU: Special case to avoid assert on GenerateMipmaps (#12995) 2025-05-09 22:00:57 -07:00