Simple DirectMedia Layer https://libsdl.org
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Simon McVittie 23f855a970 render: Integrate fix-shaders.sh into build-shaders.sh
By writing the fxc and dxc output to a temporary file and then
converting that temporary file to the desired filename, we avoid
the incompatible semantics of sed -i on GNU systems (sed -i does not
create a backup filename, and does not take an argument unless it is
"bundled") and macOS (sed -i requires an argument, possibly empty).

Resolves: https://github.com/libsdl-org/SDL/issues/10878
Signed-off-by: Simon McVittie <smcv@debian.org>
2024-09-18 10:38:59 -07:00
.github winrt: Removed WinRT/Windows Phone/UWP support. 2024-09-06 13:28:39 -04:00
android-project Update proguard-rules.pro in-line with commit 9ff3446 2024-09-16 08:47:44 -07:00
build-scripts Added the examples directory to the API renaming tool 2024-09-18 08:32:30 -07:00
cmake cmake: don't prepend absolute CMAKE_INSTALL_{INCLUDE,LIB}DIR with ${prefix} 2024-09-14 16:21:42 +02:00
docs Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
examples Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
include Provide a definition of bool if needed for your environment 2024-09-18 10:37:11 -07:00
src render: Integrate fix-shaders.sh into build-shaders.sh 2024-09-18 10:38:59 -07:00
test testplatform: make sure bool is 1 byte 2024-09-18 10:01:15 -07:00
VisualC Add SDL_Process subsystem 2024-09-13 15:19:32 -07:00
VisualC-GDK Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
wayland-protocols wayland: Add support for setting window icons via the xdg-toplevel-icon-v1 protocol 2024-08-31 09:38:43 -04:00
Xcode Add SDL_Process subsystem 2024-09-13 15:19:32 -07:00
.clang-format Add 'wl_list_for_each_safe' to the clang-format macro list 2024-03-14 10:22:23 -04:00
.clang-tidy Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
.editorconfig .editorconfig: Remove excess apostrophe at *.cocci 2024-06-16 09:18:17 -07:00
.gitignore Add the SDL_GPU API 2024-08-29 15:57:29 -07:00
.wikiheaders-options wikiheaders: bridge wiki Category docs to the headers! 2024-05-16 11:48:23 -04:00
Android.mk Add SDL_Process subsystem 2024-09-13 15:19:32 -07:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt Add SDL_Process subsystem 2024-09-13 15:19:32 -07:00
CREDITS.md docs: Moved CREDITS and INSTALL to markdown format. 2023-11-29 12:31:27 -05:00
INSTALL.md Updated INSTALL.md 2024-04-10 09:18:42 -04:00
LICENSE.txt Updated copyright for 2024 2024-01-01 13:15:26 -08:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md Tweaking documentation for the SDL 3.0 preview release 2024-03-24 06:16:02 -07:00
WhatsNew.txt audio: Refer to audio devices to "playback" and "recording". 2024-06-15 01:08:12 -04:00

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)