Simple DirectMedia Layer https://libsdl.org
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Frank Praznik 230ad2a201 wayland: Handle modifier keys internally
Modifier keys on Wayland can be remapped, latched/locked, and defer the system modifier state changes to key release events instead of key press events, which the default SDL modifier handling code doesn't deal with correctly. Track and set the modifier keys internally to deal with the plethora of various combinations that the system key modifiers can be in and correctly reflect the actual system state to SDL applications.
2023-01-05 10:39:19 -08:00
.github Cancel current CI actions when a PR is updated 2022-12-28 13:10:27 -08:00
android-project Added support for the ThrustMaster eSwap PRO Controller Xbox 2023-01-03 15:23:38 -08:00
build-scripts rename_headers.py covers begin_code.h/close_code.h 2023-01-04 23:50:08 -08:00
cmake cmake: add SDL3 to include path 2022-12-29 09:01:56 -08:00
docs Remove legacy SDL_Audio functions that acts on device id == 1 2023-01-05 09:40:06 -05:00
include Remove legacy SDL_Audio functions that acts on device id == 1 2023-01-05 09:40:06 -05:00
mingw/pkg-support/cmake build: don't add SDL3 subfolder to include path for external projects 2022-11-27 14:33:13 -08:00
src wayland: Handle modifier keys internally 2023-01-05 10:39:19 -08:00
test Remove legacy SDL_Audio functions that acts on device id == 1 2023-01-05 09:40:06 -05:00
VisualC Rename SDL2 tests for SDL3 2023-01-03 11:54:35 -08:00
VisualC-GDK Rename SDL2 tests for SDL3 2023-01-03 11:54:35 -08:00
VisualC-WinRT Rename SDL2 tests for SDL3 2023-01-03 11:54:35 -08:00
wayland-protocols wayland: Add high-resolution event timestamp support 2022-12-04 16:56:26 -08:00
Xcode Rename SDL2 tests for SDL3 2023-01-03 11:54:35 -08:00
.clang-format Commented out syntax that causes Visual Studio 2019 to complain on every edit 2022-12-02 00:43:01 -08:00
.editorconfig editorconfig: remove trailing whitespace in source code 2022-12-26 10:34:07 -08:00
.gitignore Removed QtCreator entries from .gitignore 2023-01-04 11:18:18 -08:00
.wikiheaders-options sdlwiki: SDL_version.h moved to include/SDL3 2022-12-19 09:19:45 -08:00
Android.mk Added -Wdocumentation to CMake clang build 2023-01-03 15:58:48 -08:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt Added -Wdocumentation to CMake clang build 2023-01-03 15:58:48 -08:00
CREDITS.txt Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
INSTALL.txt Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
LICENSE.txt Updated copyright for 2022 2022-01-03 09:40:21 -08:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
TODO.txt Fixed up legacy MoinMoin URLs at wiki.libsdl.org 2021-04-01 12:20:33 -04:00
WhatsNew.txt Add SDL_GetRenderVSync (see #6495) (#6965) 2023-01-02 11:21:02 -08:00

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)