SDL/src/audio
Ryan C. Gordon b6a6a4a7f8
audio: fix incorrect dynCall in Emscripten audio.
This only seemed to cause problems with `-s ASYNCIFY` on the build command
line, but it was incorrect in general.

Fixes #11258.
2024-10-18 23:53:40 -04:00
..
aaudio loadso: library handles are now SDL_SharedObject* instead of void*. 2024-10-01 12:16:10 -04:00
alsa Rename SDL_SetThreadPriority() to SDL_SetCurrentThreadPriority() 2024-10-04 08:57:03 -07:00
coreaudio Renamed atomic functions to match SDL 3.0 naming convention 2024-09-17 08:53:27 -07:00
directsound loadso: library handles are now SDL_SharedObject* instead of void*. 2024-10-01 12:16:10 -04:00
disk Use SDL_bool instead an int return code in the SDL API 2024-08-27 10:31:46 -07:00
dsp Renamed atomic functions to match SDL 3.0 naming convention 2024-09-17 08:53:27 -07:00
dummy Fix typos (thanks @qndel!) 2024-09-18 08:18:26 -07:00
emscripten audio: fix incorrect dynCall in Emscripten audio. 2024-10-18 23:53:40 -04:00
haiku Use SDL_bool instead an int return code in the SDL API 2024-08-27 10:31:46 -07:00
jack loadso: library handles are now SDL_SharedObject* instead of void*. 2024-10-01 12:16:10 -04:00
n3ds Renamed atomic functions to match SDL 3.0 naming convention 2024-09-17 08:53:27 -07:00
netbsd Renamed atomic functions to match SDL 3.0 naming convention 2024-09-17 08:53:27 -07:00
openslES Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
pipewire loadso: library handles are now SDL_SharedObject* instead of void*. 2024-10-01 12:16:10 -04:00
ps2 Use SDL_bool instead an int return code in the SDL API 2024-08-27 10:31:46 -07:00
psp Use SDL_bool instead an int return code in the SDL API 2024-08-27 10:31:46 -07:00
pulseaudio Rename SDL_SetThreadPriority() to SDL_SetCurrentThreadPriority() 2024-10-04 08:57:03 -07:00
qnx Renamed atomic functions to match SDL 3.0 naming convention 2024-09-17 08:53:27 -07:00
sndio loadso: library handles are now SDL_SharedObject* instead of void*. 2024-10-01 12:16:10 -04:00
vita Renamed atomic functions to match SDL 3.0 naming convention 2024-09-17 08:53:27 -07:00
wasapi Rename SDL_SetThreadPriority() to SDL_SetCurrentThreadPriority() 2024-10-04 08:57:03 -07:00
SDL_audio.c Improve support for private platforms (#11220) 2024-10-15 18:02:07 -04:00
SDL_audio_c.h Use C++ style comments consistently in SDL source code 2024-08-22 13:30:02 -07:00
SDL_audio_channel_converters.h Use C++ style comments consistently in SDL source code 2024-08-22 13:30:02 -07:00
SDL_audiocvt.c Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
SDL_audiodev.c Re-added SDL_getenv() as a thread-safe getenv() implementation 2024-09-15 09:37:04 -07:00
SDL_audiodev_c.h Use C99 bool internally in SDL 2024-08-22 13:30:02 -07:00
SDL_audioqueue.c Additional cleanup exposed by building with a C++ compiler 2024-08-27 10:31:46 -07:00
SDL_audioqueue.h Use SDL_bool instead an int return code in the SDL API 2024-08-27 10:31:46 -07:00
SDL_audioresample.c Added thread-safe initialization/cleanup support 2024-09-17 08:53:27 -07:00
SDL_audioresample.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_audiotypecvt.c Use C99 bool internally in SDL 2024-08-22 13:30:02 -07:00
SDL_mixer.c Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
SDL_sysaudio.h Improve support for private platforms (#11220) 2024-10-15 18:02:07 -04:00
SDL_wave.c Set error for NULL SDL_IOStream in SDL_LoadWAV_IO() 2024-10-14 20:07:03 -07:00
SDL_wave.h Use C++ style comments consistently in SDL source code 2024-08-22 13:30:02 -07:00