Simple DirectMedia Layer https://libsdl.org
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2014-05-27 15:40:03 -04:00
acinclude
android-project Improve handling of focus behaviour on Android. Patch by Alexey Petruchik 2014-05-10 18:24:39 -03:00
build-scripts Turn off Wayland support for Raspberry Pi on the buildbot. 2014-04-19 02:26:12 -04:00
cmake
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include First shot at SDL_SetWindowDragAreas(). 2014-05-27 01:27:42 -04:00
premake
src Some updates for the X11 drag areas work. 2014-05-27 15:40:03 -04:00
test First shot at SDL_SetWindowDragAreas(). 2014-05-27 01:27:42 -04:00
VisualC
VisualC-WinRT WinRT: made Win[Phone] 8.1 projects be structured like their 8.0 counterparts 2014-05-06 20:31:10 -04:00
visualtest
Xcode Fixed bug 2489 - SDL2.framework references __Block_copy in /usr/lib/libSystem.B.dylib, but this symbol cannot be found on OSX-10.5 2014-04-17 22:23:32 -07:00
Xcode-iOS Updated iOS deployment target to iOS 5.1 2014-05-10 12:34:16 -07:00
.hgignore First shot at SDL_SetWindowDragAreas(). 2014-05-27 01:27:42 -04:00
Android.mk
autogen.sh
BUGS.txt
CMakeLists.txt Fix build on Windows targets without dxgi.h, like MingW32. 2014-05-06 00:13:07 -04:00
configure Fixes #2541, build failure with Wayland enabled, OpenGL ES disabled 2014-05-13 19:42:40 -03:00
configure.in Fixes #2541, build failure with Wayland enabled, OpenGL ES disabled 2014-05-13 19:42:40 -03:00
COPYING.txt
CREDITS.txt
INSTALL.txt
Makefile.in Set the tag type in libtool invocations 2014-04-19 16:33:42 -07:00
Makefile.minimal
Makefile.pandora
Makefile.psp
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README-android.txt
README-cmake.txt
README-directfb.txt
README-dynapi.txt
README-gesture.txt
README-hg.txt
README-ios.txt Updated iOS deployment target to iOS 5.1 2014-05-10 12:34:16 -07:00
README-linux.txt
README-macosx.txt
README-pandora.txt
README-platforms.txt
README-porting.txt
README-psp.txt
README-raspberrypi.txt
README-SDL.txt
README-touch.txt
README-wince.txt
README-windows.txt
README-winrt.txt
README.txt
sdl2-config.in
sdl2.m4
sdl2.pc.in
SDL2.spec.in
TODO.txt
VisualC.html
WhatsNew.txt

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings 
available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found
in the file "COPYING.txt".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at:
	http://wiki.libsdl.org/

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

If you want to report bugs or contribute patches, please submit them to
bugzilla:
    http://bugzilla.libsdl.org/

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)