Simple DirectMedia Layer https://libsdl.org
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Ryan C. Gordon 2056c54548
kmsdrm: Allow windows to be marked as "unfocusable".
In this case, it means a newly-created window on a specific display won't
get mouse/keyboard input (which, presumably, will continue to go to a window
on a different physical display instead).

This also makes SDL_SetWindowFocusable() functional on the kmsdrm backend, to
change this flag later, but to be clear, there are no window focus events to
jump between displays in this backend, so this is only useful to manually
tweak things later.

Fixes #14289.
2025-10-21 14:10:49 -04:00
.github ci: bump macos-13 to macos-14 2025-10-16 20:07:18 +02:00
android-project Implement SDL_GetPenDeviceType() for Android 2025-10-13 18:43:16 -04:00
build-scripts Replace stb_image_write with miniz for SDL_SavePNG() 2025-10-11 20:32:19 -07:00
cmake Add SDL Pinch events (#9445) 2025-10-12 14:44:23 -07:00
docs README-emscripten: Added a note about how the 2D API handles vsync differently. 2025-10-20 12:35:52 -04:00
examples Support resizable windows with most examples 2025-10-07 15:33:10 -04:00
include Add option "--quit-after-ms N" to automatically quit application after N ms 2025-10-20 08:41:24 -07:00
src kmsdrm: Allow windows to be marked as "unfocusable". 2025-10-21 14:10:49 -04:00
test testcustomcursor: set the hotspot to the middle of the cross 2025-10-20 09:48:03 -07:00
VisualC Make D3D math functions static inline to reduce likelihood of linking conflicts 2025-10-14 16:56:41 -07:00
VisualC-GDK Make D3D math functions static inline to reduce likelihood of linking conflicts 2025-10-14 16:56:41 -07:00
wayland-protocols Add SDL Pinch events (#9445) 2025-10-12 14:44:23 -07:00
Xcode Make SDL3.framework path detection more robust by searching upwards (#14259) 2025-10-20 00:23:21 -07:00
.clang-format Add 'wl_list_for_each_safe' to the clang-format macro list 2024-03-14 10:22:23 -04:00
.clang-tidy Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
.editorconfig .editorconfig: Remove excess apostrophe at *.cocci 2024-06-16 09:18:17 -07:00
.gitignore Updated .gitignore for png test data 2025-10-10 08:59:27 -07:00
.wikiheaders-options wikiheaders: Generate a current list of supported environment variables. 2025-09-02 15:49:52 -04:00
Android.mk android: Remove SDL3-static from Android.mk 2025-09-12 17:37:31 +02:00
BUGS.txt Added a Discord link to BUGS.txt 2025-01-13 16:42:50 -08:00
CMakeLists.txt unix: Add ppoll support 2025-10-17 14:30:10 -04:00
CREDITS.md Updated the credits for SDL 3.0 2025-01-13 16:42:50 -08:00
INSTALL.md Add a link to docs/INTRO-mingw.md 2025-03-06 16:25:17 -08:00
LICENSE.txt Updated copyright for 2025 2025-01-01 07:45:52 -08:00
README.md Updating documentation for the 3.2.0 release 2025-01-15 20:38:16 -08:00
WhatsNew.txt Added SDL_HINT_VIDEO_X11_EXTERNAL_WINDOW_INPUT 2025-03-05 09:07:05 -08:00

Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.

You can find the latest release and additional information at: https://www.libsdl.org/

Installation instructions and a quick introduction is available in INSTALL.md

This library is distributed under the terms of the zlib license, available in LICENSE.txt.

Enjoy!

Sam Lantinga (slouken@libsdl.org)