SDL/src
2021-08-27 14:09:47 +02:00
..
atomic spinlock: Favor gcc-style atomics over MSVC interfaces. 2021-07-27 13:45:33 -04:00
audio audio: Support "pulse" as an alias for "pulseaudio" 2021-08-25 22:43:32 -10:00
core dbus: Wrap init in a spinlock. 2021-08-04 13:30:12 -04:00
cpuinfo Fix pointer provenance in SDL_SIMDRealloc 2021-07-29 14:42:15 -07:00
dynapi Fix dynapi prototypes 2021-08-19 00:10:59 +02:00
events Use the new SDL_clamp() macro where sensible 2021-08-14 09:01:14 -07:00
file
filesystem Windows: Fix SDL_GetBasePath() truncating paths 2021-06-12 23:07:46 -04:00
haptic Rename haptic methods to avoid confusion with joystick: 2021-06-10 16:41:09 -07:00
hidapi Fixed building on Windows with cmake, ninja, and clang 2021-08-06 12:28:24 -07:00
joystick Don't modify the Nintendo Switch home LED state by default 2021-08-25 14:42:16 -07:00
libm
loadso
locale
main Updated to version 2.0.17 for development 2021-08-10 15:02:36 -07:00
misc unix: OpenURL: Move unsetenv above vfork 2021-08-01 03:58:49 -07:00
power
render SW_RenderGeometry: add a redundant check to clear static analysis (see bug #4600) 2021-08-27 07:47:28 +02:00
sensor
stdlib Fixed building on Windows with cmake, ninja, and clang 2021-08-06 12:28:24 -07:00
test Added Ctrl-T to toggle topmost mode in test programs 2021-08-13 17:53:39 -07:00
thread configuration updates for dlopen: 2021-08-10 12:07:32 -07:00
timer
video SDL_ConvertSurface: add an intermediate variable to remove static analysis false positive (see bug #4600) 2021-08-27 14:09:47 +02:00
SDL.c
SDL_assert.c
SDL_assert_c.h
SDL_dataqueue.c
SDL_dataqueue.h
SDL_error.c
SDL_error_c.h
SDL_hints.c
SDL_hints_c.h
SDL_internal.h Add SDL_HAVE_RENDER_GEOMETRY to compile or not with RenderGeometry support 2021-08-19 00:10:59 +02:00
SDL_log.c log: Fixed compiler warnings on 64-bit Visual Studio. 2021-08-04 02:34:09 -04:00