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android
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Use SDL_bool where appropriate in SDL events
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2024-09-09 14:00:19 -07:00 |
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apple
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SDL_ShouldIgnoreGamepad() should take product IDs rather than a guid.
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2024-10-16 16:47:29 -07:00 |
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bsd
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SDL_ShouldIgnoreGamepad() should take product IDs rather than a guid.
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2024-10-16 16:47:29 -07:00 |
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darwin
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SDL_ShouldIgnoreGamepad() should take product IDs rather than a guid.
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2024-10-16 16:47:29 -07:00 |
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dummy
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Use SDL_bool instead an int return code in the SDL API
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2024-08-27 10:31:46 -07:00 |
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emscripten
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Use SDL_bool where appropriate in SDL events
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2024-09-09 14:00:19 -07:00 |
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gdk
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joystick/gdk/SDL_gameinputjoystick.c: fix build errors due to -Wformat
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2024-11-17 00:45:02 +03:00 |
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haiku
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Use SDL_bool where appropriate in SDL events
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2024-09-09 14:00:19 -07:00 |
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hidapi
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Fixed crash if a device doesn't have a USB product or manufacturer string
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2024-12-05 10:42:02 -08:00 |
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linux
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Removed Linux Steam Controller support
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2024-11-15 08:53:40 -08:00 |
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n3ds
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Use SDL_bool where appropriate in SDL events
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2024-09-09 14:00:19 -07:00 |
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ps2
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Use SDL_bool where appropriate in SDL events
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2024-09-09 14:00:19 -07:00 |
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psp
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Use SDL_bool where appropriate in SDL events
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2024-09-09 14:00:19 -07:00 |
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virtual
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Removed SDL_bool in favor of plain bool
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2024-09-18 08:32:30 -07:00 |
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vita
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Use SDL_bool where appropriate in SDL events
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2024-09-09 14:00:19 -07:00 |
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windows
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Use HIDAPI to provide better names for DirectInput controllers
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2024-11-05 11:43:28 -08:00 |
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check_8bitdo.sh
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SDL API renaming: SDL_gamecontroller.h
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2022-12-27 09:47:24 -08:00 |
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controller_list.h
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Added the ROG Ally X to the list of Xbox controllers
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2024-11-20 12:09:30 -08:00 |
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controller_type.c
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Undo name change for the controller list
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2023-05-19 14:26:37 -07:00 |
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controller_type.h
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Use the Valve code name for the Steam Deck controller
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2023-12-28 15:41:02 -08:00 |
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SDL_gamepad.c
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Don't filter out controllers when launched by Steam under Proton
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2024-12-05 19:50:15 -08:00 |
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SDL_gamepad_c.h
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SDL_ShouldIgnoreGamepad() should take product IDs rather than a guid.
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2024-10-16 16:47:29 -07:00 |
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SDL_gamepad_db.h
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Fixed 8BitDo M30 mapping to match fighting game conventions and the layout in XInput mode
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2024-11-05 11:43:28 -08:00 |
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SDL_joystick.c
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Added support for the Razer Wolverine V3 Pro
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2024-11-21 05:51:57 -08:00 |
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SDL_joystick_c.h
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SDL_ShouldIgnoreGamepad() should take product IDs rather than a guid.
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2024-10-16 16:47:29 -07:00 |
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SDL_steam_virtual_gamepad.c
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Steam virtual gamepad info isn't available in the macOS sandbox
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2024-10-16 16:47:29 -07:00 |
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SDL_steam_virtual_gamepad.h
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Use C99 bool internally in SDL
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2024-08-22 13:30:02 -07:00 |
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SDL_sysjoystick.h
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Improve support for private platforms (#11220)
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2024-10-15 18:02:07 -04:00 |
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sort_controllers.py
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sort_controllers.py: fixed parsing SDL_PRIVATE_GAMEPAD_DEFINITIONS
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2024-10-30 05:21:59 -07:00 |
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usb_ids.h
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Added support for the Razer Wolverine V3 Pro
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2024-11-21 05:51:57 -08:00 |