SDL/src/joystick
2024-12-05 19:50:15 -08:00
..
android Use SDL_bool where appropriate in SDL events 2024-09-09 14:00:19 -07:00
apple SDL_ShouldIgnoreGamepad() should take product IDs rather than a guid. 2024-10-16 16:47:29 -07:00
bsd SDL_ShouldIgnoreGamepad() should take product IDs rather than a guid. 2024-10-16 16:47:29 -07:00
darwin SDL_ShouldIgnoreGamepad() should take product IDs rather than a guid. 2024-10-16 16:47:29 -07:00
dummy Use SDL_bool instead an int return code in the SDL API 2024-08-27 10:31:46 -07:00
emscripten Use SDL_bool where appropriate in SDL events 2024-09-09 14:00:19 -07:00
gdk joystick/gdk/SDL_gameinputjoystick.c: fix build errors due to -Wformat 2024-11-17 00:45:02 +03:00
haiku Use SDL_bool where appropriate in SDL events 2024-09-09 14:00:19 -07:00
hidapi Fixed crash if a device doesn't have a USB product or manufacturer string 2024-12-05 10:42:02 -08:00
linux Removed Linux Steam Controller support 2024-11-15 08:53:40 -08:00
n3ds Use SDL_bool where appropriate in SDL events 2024-09-09 14:00:19 -07:00
ps2 Use SDL_bool where appropriate in SDL events 2024-09-09 14:00:19 -07:00
psp Use SDL_bool where appropriate in SDL events 2024-09-09 14:00:19 -07:00
virtual Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
vita Use SDL_bool where appropriate in SDL events 2024-09-09 14:00:19 -07:00
windows Use HIDAPI to provide better names for DirectInput controllers 2024-11-05 11:43:28 -08:00
check_8bitdo.sh SDL API renaming: SDL_gamecontroller.h 2022-12-27 09:47:24 -08:00
controller_list.h Added the ROG Ally X to the list of Xbox controllers 2024-11-20 12:09:30 -08:00
controller_type.c Undo name change for the controller list 2023-05-19 14:26:37 -07:00
controller_type.h Use the Valve code name for the Steam Deck controller 2023-12-28 15:41:02 -08:00
SDL_gamepad.c Don't filter out controllers when launched by Steam under Proton 2024-12-05 19:50:15 -08:00
SDL_gamepad_c.h SDL_ShouldIgnoreGamepad() should take product IDs rather than a guid. 2024-10-16 16:47:29 -07:00
SDL_gamepad_db.h Fixed 8BitDo M30 mapping to match fighting game conventions and the layout in XInput mode 2024-11-05 11:43:28 -08:00
SDL_joystick.c Added support for the Razer Wolverine V3 Pro 2024-11-21 05:51:57 -08:00
SDL_joystick_c.h SDL_ShouldIgnoreGamepad() should take product IDs rather than a guid. 2024-10-16 16:47:29 -07:00
SDL_steam_virtual_gamepad.c Steam virtual gamepad info isn't available in the macOS sandbox 2024-10-16 16:47:29 -07:00
SDL_steam_virtual_gamepad.h Use C99 bool internally in SDL 2024-08-22 13:30:02 -07:00
SDL_sysjoystick.h Improve support for private platforms (#11220) 2024-10-15 18:02:07 -04:00
sort_controllers.py sort_controllers.py: fixed parsing SDL_PRIVATE_GAMEPAD_DEFINITIONS 2024-10-30 05:21:59 -07:00
usb_ids.h Added support for the Razer Wolverine V3 Pro 2024-11-21 05:51:57 -08:00