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This makes sure all the resources are in the expected state Fix the D3D12 case in https://github.com/libsdl-org/SDL/issues/6376 |
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| .. | ||
| SDL_render_d3d12.c | ||
| SDL_render_d3d12_xbox.cpp | ||
| SDL_render_d3d12_xbox.h | ||
| SDL_shaders_d3d12.c | ||
| SDL_shaders_d3d12.h | ||
| SDL_shaders_d3d12_xboxone.cpp | ||
| SDL_shaders_d3d12_xboxseries.cpp | ||