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This replaces the internal mutex with a semaphore, so we're only using a single synchronization primitive to implement this, and cleans up some logic around wait timeouts. This now matches the logic of the originally cited work, from BeOS. Fixes #3639. (I think.) |
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| generic | ||
| n3ds | ||
| ngage | ||
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| psp | ||
| pthread | ||
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| windows | ||
| SDL_systhread.h | ||
| SDL_thread.c | ||
| SDL_thread_c.h | ||