Simple DirectMedia Layer https://libsdl.org
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Ryan C. Gordon 17af09f3a9
coreaudio: simplify memory leak fix.
I _did_ appreciate the explanation, but it doesn't have to live in the
source code; also we can just release `devuid` and then check for error with
the usual macro, since SDL is done with it either way at this point.
2024-06-15 11:42:44 -04:00
.github audio: Refer to audio devices to "playback" and "recording". 2024-06-15 01:08:12 -04:00
android-project audio: Refer to audio devices to "playback" and "recording". 2024-06-15 01:08:12 -04:00
build-scripts wikiheaders: Fix C typedef parsing. 2024-06-15 11:31:17 -04:00
cmake Add XSETTINGS support to x11 driver 2024-06-14 08:54:17 -07:00
docs audio: Refer to audio devices to "playback" and "recording". 2024-06-15 01:08:12 -04:00
include SDL_GLContext is not a void* pointer anymore 2024-06-15 14:44:09 +02:00
mingw/pkg-support mingw: add pkg-support files (INSTALL.txt and Makefile) 2024-03-23 21:41:20 +01:00
src coreaudio: simplify memory leak fix. 2024-06-15 11:42:44 -04:00
test audio: Refer to audio devices to "playback" and "recording" 2024-06-15 08:00:33 -07:00
VisualC Add basic vulkan support to offscreen video driver so it doesn't crash if you happen to get the offscreen driver and try to use vulkan. 2024-05-28 20:02:55 -07:00
VisualC-GDK audio: Refer to audio devices to "playback" and "recording". 2024-06-15 01:08:12 -04:00
VisualC-WinRT include: Removed SDL_quit.h 2024-04-15 11:35:39 -04:00
wayland-protocols wayland: Implement SetWindowOpacity via the alpha modifier protocol 2024-05-26 14:17:05 -04:00
Xcode audio: Refer to audio devices to "playback" and "recording". 2024-06-15 01:08:12 -04:00
.clang-format Add 'wl_list_for_each_safe' to the clang-format macro list 2024-03-14 10:22:23 -04:00
.clang-tidy Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
.editorconfig
.gitignore audio: Refer to audio devices to "playback" and "recording". 2024-06-15 01:08:12 -04:00
.wikiheaders-options wikiheaders: bridge wiki Category docs to the headers! 2024-05-16 11:48:23 -04:00
Android.mk Filter Android drivers according to SDL_***_DISABLED macros to help reduce APK size (#9986) 2024-06-08 08:55:15 -07:00
BUGS.txt
CMakeLists.txt cmake: remove SDL_STATIC_PIC cmake option. 2024-06-10 18:04:18 +02:00
CREDITS.md docs: Moved CREDITS and INSTALL to markdown format. 2023-11-29 12:31:27 -05:00
INSTALL.md Updated INSTALL.md 2024-04-10 09:18:42 -04:00
LICENSE.txt Updated copyright for 2024 2024-01-01 13:15:26 -08:00
README-SDL.txt
README.md Tweaking documentation for the SDL 3.0 preview release 2024-03-24 06:16:02 -07:00
WhatsNew.txt audio: Refer to audio devices to "playback" and "recording". 2024-06-15 01:08:12 -04:00

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)