Simple DirectMedia Layer https://libsdl.org
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Pino Toscano 171885010d Add GNU/Hurd as platform
SDL has been building on GNU/Hurd for a long time, using either drivers
based on external libraries (e.g. X11, pulseaudio, sndio, etc) or dummy
drivers. This commit introduces it explicitly as platform, so it can be
recognized, and tweaked as needed. In particular:
- introduce the SDL_PLATFORM_HURD define
- tighten/improve the platform detection in cmake, and use "Hurd" as
  identifier
- return the platform name in SDL_GetPlatform()
- tweak the CFLAGS/LDFLAGS so pthreads can be used properly
- implement SDL_GetExeName(), using /proc/self/exe as provided by the
  basic Linux-like procfs
- enable GLES 2 in tests (mostly for consistency with Linux)
2025-08-08 12:47:09 -07:00
.github ci: Haiku does not need -DSDL_UNIX_CONSOLE_BUILD=ON 2025-08-02 03:39:38 +02:00
android-project Revert "Support Google Play 16 KB Page Size Requirement (#13470)" 2025-08-07 11:44:45 -07:00
build-scripts Revert "Support Google Play 16 KB Page Size Requirement (#13470)" 2025-08-07 11:44:45 -07:00
cmake Add GNU/Hurd as platform 2025-08-08 12:47:09 -07:00
docs Sync SDL3 wiki -> header 2025-07-30 03:04:38 +00:00
examples Restore support for the Nokia N-Gage (#12148) 2025-05-22 11:07:22 -07:00
include Add GNU/Hurd as platform 2025-08-08 12:47:09 -07:00
src Add GNU/Hurd as platform 2025-08-08 12:47:09 -07:00
test Add GNU/Hurd as platform 2025-08-08 12:47:09 -07:00
VisualC Implement SInput Device Support (#13343) 2025-07-15 18:35:47 -07:00
VisualC-GDK Implement SInput Device Support (#13343) 2025-07-15 18:35:47 -07:00
wayland-protocols wayland: Add support for the key repeat event (seat v10) 2025-07-06 11:28:04 -04:00
Xcode Implement SInput Device Support (#13343) 2025-07-15 18:35:47 -07:00
.clang-format Add 'wl_list_for_each_safe' to the clang-format macro list 2024-03-14 10:22:23 -04:00
.clang-tidy Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
.editorconfig .editorconfig: Remove excess apostrophe at *.cocci 2024-06-16 09:18:17 -07:00
.gitignore Allow in-tree build 2024-10-30 00:04:17 +01:00
.wikiheaders-options wikiheaders: Let each subproject specify how to find their property symbols. 2025-06-17 16:41:24 -04:00
Android.mk Revert "Support Google Play 16 KB Page Size Requirement (#13470)" 2025-08-07 11:44:45 -07:00
BUGS.txt Added a Discord link to BUGS.txt 2025-01-13 16:42:50 -08:00
CMakeLists.txt Revert "Support Google Play 16 KB Page Size Requirement (#13470)" 2025-08-07 11:44:45 -07:00
CREDITS.md Updated the credits for SDL 3.0 2025-01-13 16:42:50 -08:00
INSTALL.md Add a link to docs/INTRO-mingw.md 2025-03-06 16:25:17 -08:00
LICENSE.txt Updated copyright for 2025 2025-01-01 07:45:52 -08:00
README.md Updating documentation for the 3.2.0 release 2025-01-15 20:38:16 -08:00
WhatsNew.txt Added SDL_HINT_VIDEO_X11_EXTERNAL_WINDOW_INPUT 2025-03-05 09:07:05 -08:00

Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.

You can find the latest release and additional information at: https://www.libsdl.org/

Installation instructions and a quick introduction is available in INSTALL.md

This library is distributed under the terms of the zlib license, available in LICENSE.txt.

Enjoy!

Sam Lantinga (slouken@libsdl.org)