SDL/src/render
Sam Lantinga 29f857fed6 Removed SDL_FILE from source code
(cherry picked from commit a402af506c)
2025-10-22 11:11:31 -07:00
..
direct3d Fixed building with SDL_LEAN_AND_MEAN 2025-03-18 09:55:46 -07:00
direct3d11 Make texture scale mode a part of the 2D renderer draw state 2025-03-05 22:39:31 -08:00
direct3d12 We need to rebind D3D12 resources after updating them 2025-03-20 20:22:33 -07:00
gpu Fix reallocation of GPU renderer vertex buffer 2025-09-09 20:28:32 -07:00
metal Backported Metal sampler improvements from main 2025-05-08 10:22:17 -07:00
opengl Removed SDL_FILE from source code 2025-10-22 11:11:31 -07:00
opengles2 Removed SDL_FILE from source code 2025-10-22 11:11:31 -07:00
ps2 Corrected texture colors on PS2 (thanks @Trinth!) 2025-10-12 09:21:49 -07:00
psp Make texture scale mode a part of the 2D renderer draw state 2025-03-05 22:39:31 -08:00
software Fixed build 2025-10-04 10:28:57 -04:00
vitagxm Make texture scale mode a part of the 2D renderer draw state 2025-03-05 22:39:31 -08:00
vulkan Fixed bug #14173 - Android / SDL_Renderer Vulkan : going background / foreground produces a black screen. 2025-10-09 08:41:00 -07:00
SDL_d3dmath.h Make D3D math functions static inline to reduce likelihood of linking conflicts 2025-10-14 16:58:04 -07:00
SDL_render.c Leave letterbox borders set to the frame clear color 2025-09-02 20:14:56 -07:00
SDL_render_debug_font.h Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_render_unsupported.c Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_sysrender.h Make texture scale mode a part of the 2D renderer draw state 2025-03-05 22:39:31 -08:00
SDL_yuv_sw.c Renamed SDL_SoftStretch() to SDL_StretchSurface() 2025-02-03 08:51:32 -08:00
SDL_yuv_sw_c.h Updated copyright for 2025 2025-01-01 07:45:52 -08:00