Simple DirectMedia Layer https://libsdl.org
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Frank Praznik 159d7087c6
wayland: Only set the window geometry when viewports are unsupported
Setting the window geometry on the xdg-toplevel path is a hack used to prevent protocol violations if a buffer with an old size is committed. Since viewports decouple the window geometry from the buffer size, this is not needed if viewports are supported.

Fixes an invalid window geometry warning and incorrect window overview size for fullscreen windows in GNOME.
2024-07-08 11:40:54 -04:00
.github android: create android project in create-android-project.py python script 2024-07-05 21:12:26 +02:00
android-project android: create android project in create-android-project.py python script 2024-07-05 21:12:26 +02:00
build-scripts android: create android project in create-android-project.py python script 2024-07-05 21:12:26 +02:00
cmake cmake: check for valid isinf/isinff/isnan/isnanf macros 2024-06-24 22:00:53 +02:00
docs android: create android project in create-android-project.py python script 2024-07-05 21:12:26 +02:00
include Revert "Switch pixel format loss fields to number of bits" 2024-07-07 19:41:05 -07:00
mingw/pkg-support mingw: use DESTDIR to change the install location of the mingw package 2024-07-07 20:35:33 +02:00
src wayland: Only set the window geometry when viewports are unsupported 2024-07-08 11:40:54 -04:00
test Revert "Switch pixel format loss fields to number of bits" 2024-07-07 19:41:05 -07:00
VisualC main: Move SDL_RunApp bits from src/core to src/main. 2024-07-05 08:52:25 -07:00
VisualC-GDK main: Move SDL_RunApp bits from src/core to src/main. 2024-07-05 08:52:25 -07:00
VisualC-WinRT main: Move SDL_RunApp bits from src/core to src/main. 2024-07-05 08:52:25 -07:00
wayland-protocols video: Expose HDR metadata per-window 2024-06-20 15:55:07 -04:00
Xcode main: Move SDL_RunApp bits from src/core to src/main. 2024-07-05 08:52:25 -07:00
.clang-format Add 'wl_list_for_each_safe' to the clang-format macro list 2024-03-14 10:22:23 -04:00
.clang-tidy
.editorconfig .editorconfig: Remove excess apostrophe at *.cocci 2024-06-16 09:18:17 -07:00
.gitignore audio: Refer to audio devices to "playback" and "recording". 2024-06-15 01:08:12 -04:00
.wikiheaders-options wikiheaders: bridge wiki Category docs to the headers! 2024-05-16 11:48:23 -04:00
Android.mk Create a functional CMake project using androidbuild.sh 2024-06-18 00:11:44 +02:00
BUGS.txt
CMakeLists.txt main: Move SDL_RunApp bits from src/core to src/main. 2024-07-05 08:52:25 -07:00
CREDITS.md docs: Moved CREDITS and INSTALL to markdown format. 2023-11-29 12:31:27 -05:00
INSTALL.md Updated INSTALL.md 2024-04-10 09:18:42 -04:00
LICENSE.txt Updated copyright for 2024 2024-01-01 13:15:26 -08:00
README-SDL.txt
README.md Tweaking documentation for the SDL 3.0 preview release 2024-03-24 06:16:02 -07:00
WhatsNew.txt audio: Refer to audio devices to "playback" and "recording". 2024-06-15 01:08:12 -04:00

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)