Simple DirectMedia Layer https://libsdl.org
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QwertyChouskie 157c839139
SDL_hidapi_xbox360.c: Fix Y axis inversion on macOS (#15792)
Originally, macOS had opposite Y axis inversion as every other platform, likely to correct for an issue with the virtual gamepad reported by the old 360Controller driver.

Wired Xbox 360 controllers using native macOS drivers were first reported to be broken in https://github.com/libsdl-org/SDL/issues/11002.  The inversion was removed in 7da728a642, presumably breaking 360Controller usage, but fixing wired 360 controller using the new native support in macOS 15 and above.  However, this change was reverted without explanation in d7b1ba1bfc which added explicit support for the Steam Virtual Gamepad.  Presumably, Steam on macOS reports inverted Y axes to match what SDL expected on the platform.  However, this reversion broke the native macOS controller support.  The incorrect inversion also breaks using off-brand 360-class gamepads via the libusb backend of HIDRAW.
2026-06-09 10:12:45 -07:00
.github ci: ignore artifact upload errors 2026-06-05 03:17:42 +02:00
android-project android: fixed crash adding joysticks before joysticks are initialized 2026-06-08 14:35:42 -07:00
build-scripts stdlib: Add SDL_wcstoul(), SDL_wcstoll(), and SDL_wcstoull() 2026-06-08 11:58:47 -04:00
cmake dos: Fixed some mistakes in cmake/PreseedDOSCache.cmake 2026-06-09 00:54:46 -04:00
docs SDL_GetRenderOutputSize -> SDL_GetCurrentRenderOutputSIze 2026-06-06 07:57:24 -07:00
examples examples/input/05-gamepad-rumble: add some visual feedback. 2026-06-02 19:50:05 -04:00
include Sync SDL3 wiki -> header 2026-06-08 16:02:29 +00:00
src SDL_hidapi_xbox360.c: Fix Y axis inversion on macOS (#15792) 2026-06-09 10:12:45 -07:00
test stdlib: Add SDL_wcstoul(), SDL_wcstoll(), and SDL_wcstoull() 2026-06-08 11:58:47 -04:00
VisualC examples: Added input/05-gamepad-rumble 2026-05-31 08:32:44 -07:00
VisualC-GDK gdk: Update Suspend/Resume best practices. 2026-03-07 11:19:09 -05:00
wayland-protocols revert parts of CodeSpell commit d870911202 from 3rd party sources 2026-05-13 18:00:02 +03:00
Xcode Added curved window mode on visionOS 26 (#15298) 2026-05-12 16:48:06 -07:00
.clang-format Add CHECK_PARAM as a conditional macro in clang-format 2026-04-03 11:47:41 -04:00
.clang-tidy Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
.editorconfig .editorconfig: Remove excess apostrophe at *.cocci 2024-06-16 09:18:17 -07:00
.gitignore Updated .gitignore for png test data 2025-10-10 08:59:27 -07:00
.wikiheaders-options wikiheaders: Generate a current list of supported environment variables. 2025-09-02 15:49:52 -04:00
AGENTS.md AGENTS.md: Change "may not" to "must not". 2026-04-15 17:26:54 -04:00
Android.mk Add SVE2 SIMD Alpha-Blending Blitter (#15504) 2026-05-13 23:37:46 -07:00
BUGS.txt Added a Discord link to BUGS.txt 2025-01-13 16:42:50 -08:00
CLAUDE.md CLAUDE.md: Just copy the text from AGENTS.md in here for now. 2026-04-16 13:51:49 -04:00
CMakeLists.txt stdlib: Add SDL_wcstoul(), SDL_wcstoll(), and SDL_wcstoull() 2026-06-08 11:58:47 -04:00
CREDITS.md Updated the credits for SDL 3.0 2025-01-13 16:42:50 -08:00
INSTALL.md Add a link to docs/INTRO-mingw.md 2025-03-06 16:25:17 -08:00
LICENSE.txt Updated copyright for 2026 2026-01-01 09:40:08 -08:00
README.md Revert "Update README.md" 2025-11-16 01:15:10 +03:00
WhatsNew.txt Added SDL_HINT_MOUSE_DPI_SCALE_CURSORS 2025-12-09 17:12:08 -08:00

Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.

You can find the latest release and additional information at: https://www.libsdl.org/

Installation instructions and a quick introduction is available in INSTALL.md

This library is distributed under the terms of the zlib license, available in LICENSE.txt.

Enjoy!

Sam Lantinga (slouken@libsdl.org)