SDL/src/render
Sam Lantinga 36e40d30fc Fixed bug 2923 - Add SDL_PIXELFORMAT_RGBA32 for byte-wise 32bit RGBA data
Daniel Gibson

Ok, I followed the simple approach of just making SDL_PIXELFORMAT_RGBA32 an alias of SDL_PIXELFORMAT_RGBA8888/SDL_PIXELFORMAT_ABGR8888, depending on endianess. And I did the same for SDL_PIXELFORMAT_ARGB32, .._BGRA, .._ABGR.

SDL_GetPixelFormatName() will of course return SDL_PIXELFORMAT_RGBA8888 (or SDL_PIXELFORMAT_ABGR8888) instead of SDL_PIXELFORMAT_RGBA32, but as long as that's mentioned in the docs it shouldn't be a problem.
2016-10-11 23:19:05 -07:00
..
direct3d Implemented SDL_GetHintBoolean() to make it easier to check boolean hints 2016-10-07 23:40:44 -07:00
direct3d11 Implemented SDL_GetHintBoolean() to make it easier to check boolean hints 2016-10-07 23:40:44 -07:00
opengl Fixed a memory leak in function GL_RenderReadPixels 2016-10-11 17:31:29 +02:00
opengles Fixed bug 3422 - OpenGL ES 1.1 renderer: SDL_UpdateTexture breaks later function calls (missing glDisable) 2016-10-01 13:07:36 -07:00
opengles2 Fixed bug 3169 - GLES2_CreateRenderer does not check SDL_GL_GetAttribute result, causing use of uninitialized data 2016-10-01 13:33:32 -07:00
psp PSP: Fixed returning success from unsupported SDL_RenderReadPixels(). 2016-04-01 21:13:58 +02:00
software Fixed bug 2923 - Add SDL_PIXELFORMAT_RGBA32 for byte-wise 32bit RGBA data 2016-10-11 23:19:05 -07:00
mmx.h Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_d3dmath.c Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_d3dmath.h Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_render.c Implemented SDL_GetHintBoolean() to make it easier to check boolean hints 2016-10-07 23:40:44 -07:00
SDL_sysrender.h SDL_RenderSetIntegerScale 2016-01-05 16:39:18 -05:00
SDL_yuv_mmx.c Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_yuv_sw.c Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_yuv_sw_c.h Updated copyright to 2016 2016-01-02 10:10:34 -08:00