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_GetWinID() doesn't work with keyboard-related BMessages, because Haiku assumes you know what window has keyboard focus at the time, so these events don't have a `window-id` property. So when this call failed, the key event handler would return early. This was probably a copy/paste error that snuck in at some point, as SDL2 doesn't have this issue. |
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| gdk | ||
| haiku | ||
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| SDL_core_unsupported.c | ||