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SDL_CreateGPURenderer() now allows passing in an existing GPU device and passing in a NULL window to create an offscreen renderer. Also renamed SDL_SetRenderGPUState() to SDL_SetGPURenderState(). |
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| .. | ||
| build-shaders.sh | ||
| cube.frag.dxil.h | ||
| cube.frag.hlsl | ||
| cube.frag.msl.h | ||
| cube.frag.spv.h | ||
| cube.hlsli | ||
| cube.vert.dxil.h | ||
| cube.vert.hlsl | ||
| cube.vert.msl.h | ||
| cube.vert.spv.h | ||
| overlay.frag.dxil.h | ||
| overlay.frag.hlsl | ||
| overlay.frag.msl.h | ||
| overlay.frag.spv.h | ||
| overlay.hlsli | ||
| overlay.vert.dxil.h | ||
| overlay.vert.hlsl | ||
| overlay.vert.msl.h | ||
| overlay.vert.spv.h | ||