SDL/src/render/software
Sam Lantinga b32cd4f84b Make texture scale mode a part of the 2D renderer draw state
Also added texture addressing mode support to the PSP and Vita renderers (untested)

Fixes https://github.com/libsdl-org/SDL/issues/12461

(cherry picked from commit cb099ebd4f)
2025-03-05 22:39:31 -08:00
..
SDL_blendfillrect.c Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_blendfillrect.h Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_blendline.c Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_blendline.h Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_blendpoint.c Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_blendpoint.h Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_draw.h Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_drawline.c Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_drawline.h Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_drawpoint.c Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_drawpoint.h Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_render_sw.c Make texture scale mode a part of the 2D renderer draw state 2025-03-05 22:39:31 -08:00
SDL_render_sw_c.h Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_rotate.c Simplified internal SDL_Surface structure 2024-10-01 08:10:04 -07:00
SDL_rotate.h Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_triangle.c Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_triangle.h Updated copyright for 2025 2025-01-01 07:45:52 -08:00