SDL/src/dynapi
Sam Lantinga a864dcac25 Added support for using the GPU renderer as an offscreen renderer
SDL_CreateGPURenderer() now allows passing in an existing GPU device and passing in a NULL window to create an offscreen renderer.

Also renamed SDL_SetRenderGPUState() to SDL_SetGPURenderState().
2025-10-01 23:32:18 -07:00
..
gendynapi.py Add test that verifies all SDL3 symbols are available 2025-09-26 21:42:04 +02:00
SDL_dynapi.c Add headers for unsupported sources 2025-09-26 21:42:04 +02:00
SDL_dynapi.h Disable SDL_DYNAMIC_API when using ReSharper 2025-06-29 12:37:56 -04:00
SDL_dynapi.sym Added support for using the GPU renderer as an offscreen renderer 2025-10-01 23:32:18 -07:00
SDL_dynapi_dlopennote.h dlopennot: ngage's g++ compiler does not support variadic macros 2025-08-27 18:53:35 +02:00
SDL_dynapi_overrides.h Added support for using the GPU renderer as an offscreen renderer 2025-10-01 23:32:18 -07:00
SDL_dynapi_procs.h Added support for using the GPU renderer as an offscreen renderer 2025-10-01 23:32:18 -07:00
SDL_dynapi_unsupported.h Add headers for unsupported sources 2025-09-26 21:42:04 +02:00