Simple DirectMedia Layer https://libsdl.org
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Frank Praznik 0ae1ddee17
win32: Hide the borders when showing a fullscreen window
If it is known that the window will immediately enter fullscreen upon being shown, set the borderless style when showing the window to hide the borders, or they may linger in the background if the client takes some time to draw the first frame.

Unnecessarily calling ShowWindow with SW_RESTORE when applying the window flags must be suppressed in this case, or the borders can reappear in a weird, partial state.

(cherry picked from commit d73fe0bc53)
2025-05-02 14:22:14 -04:00
.github ci: farewell, clang32 on msys2 2025-02-22 19:06:27 +01:00
android-project Updated to version 3.2.11 for development 2025-03-31 13:54:19 -07:00
build-scripts Revert "testcamera: added support for Motion JPEG camera frames" 2025-02-20 12:16:26 -08:00
cmake The posix4 library has been merged into the libc library 2025-03-19 18:41:51 -07:00
docs Updated version documentation to match SDL 3.x practice 2025-04-07 10:23:27 -07:00
examples examples: Use SDL_GetAudioStreamQueued, not SDL_GetAudioStreamAvailable. 2025-02-27 11:46:56 -05:00
include events: Add integer wheel fields for sdl2-compat 2025-05-01 22:51:54 -05:00
src win32: Hide the borders when showing a fullscreen window 2025-05-02 14:22:14 -04:00
test dialog: Cocoa shouldn't crash if there's a '.' in the filters. 2025-05-01 21:37:54 -07:00
VisualC Cocoa metal layers need their size updated before renderer updates 2025-02-24 15:37:13 -08:00
VisualC-GDK GDK: Handle ProjectDir with space 2025-04-25 15:01:07 -07:00
wayland-protocols wayland: Add color manager protocol support 2025-02-17 11:31:12 -05:00
Xcode Updated to version 3.2.11 for development 2025-03-31 13:54:19 -07:00
.clang-format Add 'wl_list_for_each_safe' to the clang-format macro list 2024-03-14 10:22:23 -04:00
.clang-tidy Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
.editorconfig .editorconfig: Remove excess apostrophe at *.cocci 2024-06-16 09:18:17 -07:00
.gitignore Allow in-tree build 2024-10-30 00:04:17 +01:00
.wikiheaders-options .wikiheaders-options: Removed wikipreamble setting. 2025-01-24 01:53:51 -05:00
Android.mk io: Renamed src/file to src/io 2025-01-16 08:18:40 -05:00
BUGS.txt Added a Discord link to BUGS.txt 2025-01-13 16:42:50 -08:00
CMakeLists.txt Always enable D3D12 GPU on Windows 2025-04-29 08:53:40 -07:00
CREDITS.md Updated the credits for SDL 3.0 2025-01-13 16:42:50 -08:00
INSTALL.md Add a link to docs/INTRO-mingw.md 2025-03-06 16:26:15 -08:00
LICENSE.txt Updated copyright for 2025 2025-01-01 07:45:52 -08:00
README.md Updating documentation for the 3.2.0 release 2025-01-15 20:38:16 -08:00
WhatsNew.txt Added SDL_HINT_VIDEO_X11_EXTERNAL_WINDOW_INPUT 2025-03-05 09:13:10 -08:00

Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.

You can find the latest release and additional information at: https://www.libsdl.org/

Installation instructions and a quick introduction is available in INSTALL.md

This library is distributed under the terms of the zlib license, available in LICENSE.txt.

Enjoy!

Sam Lantinga (slouken@libsdl.org)