Simple DirectMedia Layer https://libsdl.org
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Sam Lantinga 0a99ad7a68 cocoa: Fix Cocoa_RaiseWindow not making child window key if SDL_HINT_WINDOW_ACTIVATE_WHEN_RAISED is true
- We intentionally don't raise the application when raising a child window to allow raising a child window to the top without setting the application active but the
  child window should still be set as key window for the application if desired.
2024-01-18 03:36:52 -08:00
.github Remove force using one thread 2024-01-15 15:05:03 -08:00
android-project AndroidShowToast: make OneShotTask members private final 2024-01-01 08:31:34 -08:00
build-scripts Updated Haptic API for SDL 3.0 conventions 2024-01-18 03:26:11 -08:00
cmake Updated CMakeLists.txt now that timers and threads can't be disabled 2024-01-17 09:24:04 -08:00
docs Updated Haptic API for SDL 3.0 conventions 2024-01-18 03:26:11 -08:00
include Sync SDL3 wiki -> header 2024-01-18 11:27:24 +00:00
mingw/pkg-support/cmake build: don't add SDL3 subfolder to include path for external projects 2022-11-27 14:33:13 -08:00
src cocoa: Fix Cocoa_RaiseWindow not making child window key if SDL_HINT_WINDOW_ACTIVATE_WHEN_RAISED is true 2024-01-18 03:36:52 -08:00
test Updated Haptic API for SDL 3.0 conventions 2024-01-18 03:26:11 -08:00
VisualC Updated Haptic API for SDL 3.0 conventions 2024-01-18 03:26:11 -08:00
VisualC-GDK Updated Haptic API for SDL 3.0 conventions 2024-01-18 03:26:11 -08:00
VisualC-WinRT Updated Haptic API for SDL 3.0 conventions 2024-01-18 03:26:11 -08:00
wayland-protocols Add and event and flag to report when a window has been occluded 2023-07-18 16:42:05 -04:00
Xcode Timers are a required platform feature 2024-01-16 20:50:08 -08:00
.clang-format Commented out syntax that causes Visual Studio 2019 to complain on every edit 2022-12-02 00:43:01 -08:00
.clang-tidy Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
.editorconfig Fixed formatting for Haiku cc files 2023-01-25 03:03:41 -08:00
.gitignore Make Xbox GDK code public (and fix some GDK code rot) (#8844) 2024-01-14 20:31:41 -08:00
.wikiheaders-options sdlwiki: SDL3 advises users to include through 'SDL3/SDL.h' 2023-03-21 02:19:19 +01:00
Android.mk Always provide an implementation for all SDL3 symbols 2023-10-12 14:00:47 +02:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt Updated Haptic API for SDL 3.0 conventions 2024-01-18 03:26:11 -08:00
CREDITS.md docs: Moved CREDITS and INSTALL to markdown format. 2023-11-29 12:31:27 -05:00
INSTALL.md docs: Moved CREDITS and INSTALL to markdown format. 2023-11-29 12:31:27 -05:00
LICENSE.txt Updated copyright for 2024 2024-01-01 13:15:26 -08:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
WhatsNew.txt Remove SDL_{Set,Get}SurfaceScale(). 2023-12-22 02:08:49 -08:00

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)