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Simple DirectMedia Layer
https://libsdl.org
This prevents continuing a rumble after the first one fails, and fixes a long standing crash issue if rumble is started immediately before the controller is disconnected. Thanks to @AntTheAlchemist for the key bug report that showed what was happening here. Fixes https://github.com/libsdl-org/SDL/issues/10422 |
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| android-project | ||
| build-scripts | ||
| cmake | ||
| docs | ||
| examples | ||
| include | ||
| mingw/pkg-support | ||
| src | ||
| test | ||
| VisualC | ||
| VisualC-GDK | ||
| VisualC-WinRT | ||
| wayland-protocols | ||
| Xcode | ||
| .clang-format | ||
| .clang-tidy | ||
| .editorconfig | ||
| .gitignore | ||
| .wikiheaders-options | ||
| Android.mk | ||
| BUGS.txt | ||
| CMakeLists.txt | ||
| CREDITS.md | ||
| INSTALL.md | ||
| LICENSE.txt | ||
| README-SDL.txt | ||
| README.md | ||
| WhatsNew.txt | ||
Simple DirectMedia Layer (SDL) Version 3.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.
Enjoy!
Sam Lantinga (slouken@libsdl.org)