SDL/src/render
2025-07-31 16:18:47 -07:00
..
direct3d Added SDL_SetRenderTextureAddressMode() and SDL_GetRenderTextureAddressMode() 2025-03-28 13:51:19 -07:00
direct3d11 Added SDL_SetRenderTextureAddressMode() and SDL_GetRenderTextureAddressMode() 2025-03-28 13:51:19 -07:00
direct3d12 Use consistent style for pointer declarations and casts 2025-06-18 10:03:44 -07:00
gpu Don't reset the render target when invalidating GPU renderer cache state 2025-04-11 09:23:02 -07:00
metal Added SDL_SetRenderTextureAddressMode() and SDL_GetRenderTextureAddressMode() 2025-03-28 13:51:19 -07:00
ngage [Nokia N-Gage] Re-enable FPS counter, fix link in README. 2025-07-02 21:27:24 +02:00
opengl Added SDL_SetRenderTextureAddressMode() and SDL_GetRenderTextureAddressMode() 2025-03-28 13:51:19 -07:00
opengles2 Fix potential memory leak in SDL_render_gles2.c 2025-07-31 16:18:47 -07:00
ps2 Fix wrong callback type 2025-05-20 11:10:43 -07:00
psp Added SDL_SetRenderTextureAddressMode() and SDL_GetRenderTextureAddressMode() 2025-03-28 13:51:19 -07:00
software Fixed clamp texture address mode in software renderer 2025-07-21 10:20:16 -07:00
vitagxm Vita Render: Limit the scope of cliprect to viewport 2025-06-20 14:51:16 -07:00
vulkan Added missing handling of texture address mode to SDL render Vulkan backend 2025-07-21 10:21:31 -07:00
SDL_d3dmath.c
SDL_d3dmath.h
SDL_render.c fix typos 2025-07-27 08:10:03 -07:00
SDL_render_debug_font.h
SDL_render_unsupported.c
SDL_sysrender.h Restore support for the Nokia N-Gage (#12148) 2025-05-22 11:07:22 -07:00
SDL_yuv_sw.c Renamed SDL_SoftStretch() to SDL_StretchSurface() 2025-02-03 08:51:32 -08:00
SDL_yuv_sw_c.h