Simple DirectMedia Layer https://libsdl.org
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William Horvath 06bf8d1924 gpu_vulkan: Set texture container before transitioning to default barrier state.
Avoids a null dereference of currentRegion->vulkanTexture->container in DefragmentMemory:

} else if (!currentRegion->isBuffer && !currentRegion->vulkanTexture->markedForDestroy) {
...
&currentRegion->vulkanTexture->container->header.info
... (among others)

by not "VULKAN_Submit"ting (and thus adding it to the defrag pool) before setting the container.

Although rare (defrag almost never ran), this crash happened in a real-world application.
2026-02-17 14:12:44 -08:00
.github Support building for ARM64 with the MSVC project 2026-01-19 10:16:35 -08:00
android-project Fixed detection of the "Android TV Box" as a TV 2026-02-16 12:34:54 -08:00
build-scripts CodeSpell 2026-02-07 18:14:00 +03:00
cmake cmake: treat linker warnings as errors when configuring with SDL_WERROR=ON 2026-02-03 20:54:02 +01:00
docs CodeSpell 2026-02-07 18:14:00 +03:00
examples examples: Make source code and console tabs take 80% of browser page. 2026-02-16 14:26:51 -05:00
include hints: Rename SDL_HINT_OPENGL_FORCE_SRGB_CAPABLE. 2026-02-14 16:33:21 -05:00
src gpu_vulkan: Set texture container before transitioning to default barrier state. 2026-02-17 14:12:44 -08:00
test Fix testime to pass window coordinates to SDL_SetTextInputArea(). 2026-02-13 08:22:44 -08:00
VisualC testtray: created VS project and added new click callbacks 2026-02-05 11:08:05 -08:00
VisualC-GDK Added support for the GameSir-G7 Pro 8K controller 2026-02-03 20:09:04 -08:00
wayland-protocols CodeSpell 2026-02-07 18:14:00 +03:00
Xcode Hiding OpenGLES API deprecation since iOS 12.0 warning 2026-02-15 10:57:07 -08:00
.clang-format Add 'wl_list_for_each_safe' to the clang-format macro list 2024-03-14 10:22:23 -04:00
.clang-tidy Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
.editorconfig .editorconfig: Remove excess apostrophe at *.cocci 2024-06-16 09:18:17 -07:00
.gitignore Updated .gitignore for png test data 2025-10-10 08:59:27 -07:00
.wikiheaders-options wikiheaders: Generate a current list of supported environment variables. 2025-09-02 15:49:52 -04:00
Android.mk GPU: OpenXR integration (#14837) 2026-01-30 17:18:51 -05:00
BUGS.txt Added a Discord link to BUGS.txt 2025-01-13 16:42:50 -08:00
CMakeLists.txt CodeSpell 2026-02-07 18:14:00 +03:00
CREDITS.md Updated the credits for SDL 3.0 2025-01-13 16:42:50 -08:00
INSTALL.md Add a link to docs/INTRO-mingw.md 2025-03-06 16:25:17 -08:00
LICENSE.txt Updated copyright for 2026 2026-01-01 09:40:08 -08:00
README.md Revert "Update README.md" 2025-11-16 01:15:10 +03:00
WhatsNew.txt Added SDL_HINT_MOUSE_DPI_SCALE_CURSORS 2025-12-09 17:12:08 -08:00

Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.

You can find the latest release and additional information at: https://www.libsdl.org/

Installation instructions and a quick introduction is available in INSTALL.md

This library is distributed under the terms of the zlib license, available in LICENSE.txt.

Enjoy!

Sam Lantinga (slouken@libsdl.org)