SDL/src/thread
Pierre Wendling 053ce39d67
N3DS: Semaphore fixes. (#6776)
* N3DS: Make Sem waits cooperative friendly.

The 3DS has a cooperative threading model. Sleeping after TryWait and
WaitTimeout avoid starving other threads. It inccurs a runtime penalty,
but it's better than having to hard reset your console to recover from
a deadlock.
2022-12-11 11:27:16 -08:00
..
generic Convert ticks to 64-bit, added nanosecond precision to the API 2022-12-02 12:37:41 -08:00
n3ds N3DS: Semaphore fixes. (#6776) 2022-12-11 11:27:16 -08:00
ngage Convert ticks to 64-bit, added nanosecond precision to the API 2022-12-02 12:37:41 -08:00
ps2 Convert ticks to 64-bit, added nanosecond precision to the API 2022-12-02 12:37:41 -08:00
psp Convert ticks to 64-bit, added nanosecond precision to the API 2022-12-02 12:37:41 -08:00
pthread Convert ticks to 64-bit, added nanosecond precision to the API 2022-12-02 12:37:41 -08:00
stdcpp Convert ticks to 64-bit, added nanosecond precision to the API 2022-12-02 12:37:41 -08:00
vita Convert ticks to 64-bit, added nanosecond precision to the API 2022-12-02 12:37:41 -08:00
windows Convert ticks to 64-bit, added nanosecond precision to the API 2022-12-02 12:37:41 -08:00
SDL_systhread.h Update for SDL3 coding style (#6717) 2022-11-30 12:51:59 -08:00
SDL_thread.c Convert ticks to 64-bit, added nanosecond precision to the API 2022-12-02 12:37:41 -08:00
SDL_thread_c.h Update for SDL3 coding style (#6717) 2022-11-30 12:51:59 -08:00