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Currently wrapping is based on whether texture coordinates are outside of [0,1], but the code is structured so it's easy to add an API to set it and add additional wrapping modes if we want. Fixes https://github.com/libsdl-org/SDL/issues/9238 Closes https://github.com/libsdl-org/SDL/pull/5369 |
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| direct3d | ||
| direct3d11 | ||
| direct3d12 | ||
| metal | ||
| opengl | ||
| opengles2 | ||
| ps2 | ||
| psp | ||
| software | ||
| vitagxm | ||
| vulkan | ||
| SDL_d3dmath.c | ||
| SDL_d3dmath.h | ||
| SDL_render.c | ||
| SDL_render_unsupported.c | ||
| SDL_sysrender.h | ||
| SDL_yuv_sw.c | ||
| SDL_yuv_sw_c.h | ||