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On the Samsung Galaxy A52 the camera plane size is (pitch * (h - 1) + w) instead of (pitch * h). This led to us copying off the end of the plane when uploading the texture, so we pad out to our expected size. |
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| android | ||
| coremedia | ||
| dummy | ||
| emscripten | ||
| mediafoundation | ||
| pipewire | ||
| v4l2 | ||
| vita | ||
| SDL_camera.c | ||
| SDL_camera_c.h | ||
| SDL_syscamera.h | ||