Simple DirectMedia Layer https://libsdl.org
Find a file
Nintorch 0138843eb7 Small GameInput joystick backend improvements
This PR includes small improvements to the GameInput joystick backend:
- Device subtypes
- Compatibility with DirectInput joystick mappings (if the controller is not a gamepad, i.e. `GAMEINPUT_InternalIsGamepad()` returns `false`)
- Fallback to DirectInput/XInput for currently unsupported devices (force feedback ones and the ones that are neither gamepads nor controllers, I'm not sure if that's possible, but maybe racing wheels and other device subtypes would count?)
2026-03-09 11:12:00 -07:00
.github Support building for ARM64 with the MSVC project 2026-01-19 10:16:35 -08:00
android-project Fix backspace on android with api 30+ 2026-03-03 17:12:01 -08:00
build-scripts CodeSpell 2026-02-07 18:14:00 +03:00
cmake ci: add CFLAGS to pkg-config link command 2026-02-20 11:20:43 -08:00
docs Sync SDL3 wiki -> header 2026-02-24 15:05:20 +00:00
examples examples: Make source code and console tabs take 80% of browser page. 2026-02-16 14:26:51 -05:00
include Sync SDL3 wiki -> header 2026-03-08 23:13:12 +00:00
src Small GameInput joystick backend improvements 2026-03-09 11:12:00 -07:00
test render: Add Suspend/Resume calls for GDK support 2026-03-07 11:19:09 -05:00
VisualC testtray: created VS project and added new click callbacks 2026-02-05 11:08:05 -08:00
VisualC-GDK gdk: Update Suspend/Resume best practices. 2026-03-07 11:19:09 -05:00
wayland-protocols wayland: Handle min/max sizes in fixed-size windows with viewports 2026-02-28 12:55:17 -05:00
Xcode Hiding OpenGLES API deprecation since iOS 12.0 warning 2026-02-15 10:57:07 -08:00
.clang-format Add 'wl_list_for_each_safe' to the clang-format macro list 2024-03-14 10:22:23 -04:00
.clang-tidy
.editorconfig .editorconfig: Remove excess apostrophe at *.cocci 2024-06-16 09:18:17 -07:00
.gitignore Updated .gitignore for png test data 2025-10-10 08:59:27 -07:00
.wikiheaders-options wikiheaders: Generate a current list of supported environment variables. 2025-09-02 15:49:52 -04:00
Android.mk GPU: OpenXR integration (#14837) 2026-01-30 17:18:51 -05:00
BUGS.txt Added a Discord link to BUGS.txt 2025-01-13 16:42:50 -08:00
CMakeLists.txt CodeSpell 2026-02-07 18:14:00 +03:00
CREDITS.md Updated the credits for SDL 3.0 2025-01-13 16:42:50 -08:00
INSTALL.md Add a link to docs/INTRO-mingw.md 2025-03-06 16:25:17 -08:00
LICENSE.txt Updated copyright for 2026 2026-01-01 09:40:08 -08:00
README.md Revert "Update README.md" 2025-11-16 01:15:10 +03:00
WhatsNew.txt Added SDL_HINT_MOUSE_DPI_SCALE_CURSORS 2025-12-09 17:12:08 -08:00

Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.

You can find the latest release and additional information at: https://www.libsdl.org/

Installation instructions and a quick introduction is available in INSTALL.md

This library is distributed under the terms of the zlib license, available in LICENSE.txt.

Enjoy!

Sam Lantinga (slouken@libsdl.org)