Simple DirectMedia Layer https://libsdl.org
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Frank Praznik 005cb20e67 wayland: Use defines for timer rollover constants
"static const" being treated as constant in C is an extension that is not always supported, so use defines instead.
2025-11-15 11:24:35 -05:00
.github release: don't use legacy Android CMake toolchain file 2025-11-11 21:46:26 +01:00
android-project
build-scripts release: don't download pre-release dependencies + strict version parsing 2025-11-04 18:00:23 +01:00
cmake Improve OpenGL detection checks in CMake (#14443) 2025-11-14 00:18:33 -08:00
docs README-emscripten: Note that using the latest stable release is a good idea. 2025-11-05 16:12:01 -05:00
examples
include Sync SDL3 wiki -> header 2025-11-15 15:41:21 +00:00
src wayland: Use defines for timer rollover constants 2025-11-15 11:24:35 -05:00
test testcontroller: demonstrate multiple sensors on the virtual controller 2025-11-14 08:18:04 -08:00
VisualC Added support for the new Steam Controller 2025-11-12 11:32:32 -08:00
VisualC-GDK Added SDL_hidapi_steam_triton.c to the GDK Visual Studio project 2025-11-12 11:54:48 -08:00
wayland-protocols
Xcode Added support for the new Steam Controller 2025-11-12 11:32:32 -08:00
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Android.mk android: remove dependency on cpu-features.h 2025-11-11 23:41:43 +00:00
BUGS.txt
CMakeLists.txt android: remove dependency on cpu-features.h 2025-11-11 23:41:43 +00:00
CREDITS.md
INSTALL.md
LICENSE.txt
README.md
WhatsNew.txt Added a patch note for SDL_ELF_NOTE_DLOPEN 2025-10-27 08:28:05 -07:00

Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.

You can find the latest release and additional information at: https://www.libsdl.org/

Installation instructions and a quick introduction is available in INSTALL.md

This library is distributed under the terms of the zlib license, available in LICENSE.txt.

Enjoy!

Sam Lantinga (slouken@libsdl.org)