Sam Lantinga
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35dadda327
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Fixed build warnings
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2024-09-02 17:17:48 -07:00 |
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Caleb Cornett
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f405def691
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Change GPU flag enums to defines (#10681)
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2024-09-02 15:19:43 -07:00 |
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coffeechriph
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b15d79a35a
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Fix texture_rgba_frag for metal in SDL_shaders_gpu.c
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2024-08-31 20:09:11 -07:00 |
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Evan Hemsley
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12ecdb9dde
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GPU: Rename some awkwardly named functions (#10642)
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2024-08-30 15:31:10 -07:00 |
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Sam Lantinga
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bef07023d6
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Fixed memory leak if the GPU renderer can't be initialized
DestroyRenderer needs to be set before we return false from GPU_CreateRenderer()
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2024-08-30 14:49:49 -07:00 |
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Sam Lantinga
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b602c449e5
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Remove SDL_SCALEMODE_BEST
Fixes https://github.com/libsdl-org/SDL/issues/10619
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2024-08-30 10:30:14 -07:00 |
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Sam Lantinga
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40d85109ac
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Fixed crash when using the dummy video driver
The higher level code will clean up the renderer if initialization fails.
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2024-08-30 07:16:47 -07:00 |
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Sam Lantinga
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b8e7ef27f3
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Renamed GPU device creation properties
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2024-08-29 17:33:52 -07:00 |
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Sam Lantinga
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d70578b9aa
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Renamed Gpu to GPU
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2024-08-29 17:33:52 -07:00 |
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cosmonaut
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2e7d5bb429
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Add the SDL_GPU API
Project Lead: Evan Hemsley <evan@moonside.games>
Co-designer, Metal Port, Console Ports:
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Production, QA, Debug:
Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>
SDL_Render Driver, Bugfixes:
Co-authored-by: Andrei Alexeyev <akari@taisei-project.org>
Additional D3D12 Programming, Bugfixes:
Co-authored-by: Bart van der Werf <bluelive@gmail.com>
Bugfixes and Feedback:
Co-authored-by: Zakary Strange <zakarystrange@gmail.com>
Co-authored-by: meyraud705 <meyraud705@gmail.com>
Co-authored-by: Joshua T. Fisher <playmer@gmail.com>
Co-authored-by: Topi Ritala <ritalat@fastmail.com>
Co-authored-by: David Gow <david@ingeniumdigital.com>
Original API Proposal:
Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
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2024-08-29 15:57:29 -07:00 |
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