Sam Lantinga
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9735c45db6
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Added an advanced shader for the GPU renderer
This allows us to support YUV colorspaces and HDR in the GPU renderer.
Fixes https://github.com/libsdl-org/SDL/issues/11281
Fixes https://github.com/libsdl-org/SDL/issues/11282
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2025-10-01 07:17:55 -07:00 |
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Sam Lantinga
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e2fe23ddab
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Added hardware accelerated support for palettized textures
Supported backends: direct3d, direct3d11, direct3d12, gpu, metal, opengl, opengles2
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2025-09-28 22:10:06 -07:00 |
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Topi-Matti Ritala
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f7b7188837
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Add SDL_CreateGPURenderer
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2025-04-07 09:26:03 -07:00 |
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Sam Lantinga
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2aee105b43
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Added support for custom shaders with the GPU renderer
Added an example of MSDF font rendering with the SDL 2D renderer
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2025-03-14 09:26:30 -07:00 |
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Sam Lantinga
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3e9e22f17d
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Added SDL_SCALEMODE_PIXELART
This is based on the algorithm presented by t3ssel8r:
https://www.youtube.com/watch?v=d6tp43wZqps
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2025-03-13 09:48:37 -07:00 |
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Sam Lantinga
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af0420d898
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Switched GPU renderer shaders to shadercross and HLSL
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2025-03-13 09:48:37 -07:00 |
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Sam Lantinga
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f2074d7af3
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Updated copyright for 2025
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2025-01-01 07:45:52 -08:00 |
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Evan Hemsley
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119b4fa5f5
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GPU: Remove D3D11 backend and allow D3D12 to ingest DXBC (#11456)
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2024-11-12 10:55:21 -08:00 |
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Sam Lantinga
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97f1da73da
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Rename GPU properties for consistency
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2024-10-15 15:36:26 -07:00 |
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Ethan Lee
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96e147b2b9
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gpu: Rework driver name queries, add GetGPUShaderFormats
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2024-09-13 12:29:40 -04:00 |
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Sam Lantinga
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4123023d3e
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Renamed sdlgpu to gpu
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2024-09-11 08:34:51 -07:00 |
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