Sam Lantinga
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9b4871e6de
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Call AddRef() on the device so it doesn't accidentally get released from underneath the caller.
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2013-09-28 14:07:17 -07:00 |
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Sam Lantinga
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9b88c3808f
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Make it clear we're just returning a D3D9 device, allowing for new functions to get other D3D versions
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2013-09-28 14:07:14 -07:00 |
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Sam Lantinga
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fbded9ca44
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Added platform specific call: SDL_RenderGetD3DDevice()
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2013-09-28 14:07:05 -07:00 |
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Sam Lantinga
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a70c4acd7e
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Added SDL_Direct3D9GetAdapterIndex(), which returns the adapter index you would pass into CreateDevice to get your device on the right monitor in full screen mode. This fixes the default adapter in SDL_render_d3d.c, which means that tests will work fullscreen off the main monitor now.
CR: Sam
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2013-09-13 17:42:46 -07:00 |
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Sam Lantinga
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1ad936eb29
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Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
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2013-08-11 19:56:43 -07:00 |
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