It used to check for "software" in the hint, but now it has to parse a
comma-separated list.
If it tries to use the software renderer here, you'll end up in an infinite
recursion.
This needs to be preserved while in fullscreen, or leaving fullscreen for the maximized state can cause the taskbar to disappear with borderless windows.
Always restore the base floating size of a window before possibly entering the maximized state, as base size can be lost during the fullscreen transition, resulting in the window de-maximizing to the wrong size.
When going into a fullscreen space, update mouseConfinementRect once the
transition is done. When going exclusive fullscreen, force a window sync so
the transition is complete before we do the update.
Fixes#9088.
Update the mouse state before entering the hit test, in case the global state is queried, or the system menu opened, while in the client hit testing callback.
MonitorFromWindow can fail if called on a window being de-minimized, so fall back to using the monitor from the last window coordinates if initial retrieval fails.
We can't directly set the mouse focus since we may get spammed by entered/exited events,
but we can process the current focus later in the mouseMoved handler in line with the
mouse motion event sequence.
Fixes https://github.com/libsdl-org/SDL/issues/8188
Returning anything other an HTCLIENT result will cause windows to eat the button press, so ensure that non-left presses are passed through to the client over draggable areas.
The existing algorithm works well for min-max ratios, but didn't allow edge expansion of fixed aspect ratio windows. Use NSWindow setContentAspectRatio instead.
This can happen if all the windows shown have the SDL_WINDOW_NOT_FOCUSABLE flag. We'll still accept modifier state changes though, so you can do Control-click actions.
Corrected the calculation of the vertical hotspot position in the `GetCachedCursor` function.
Changed the variable from `data->hot_x` to `data->hot_y` to ensure the correct vertical position of the cursor's hotspot is used when scaling.
We require at least Xcode 12.2 and macOS SDK 11 to build. We support deploying to macOS 10.13, iOS 11.0, and tvOS 11.0.
This cleans up the code significantly
Adds SDL_HINT_VIDEO_MAC_FULLSCREEN_MENU_VISIBILITY to control whether or not the menu can be accessed when the cursor is moved to the top of the screen when a window is in fullscreen spaces mode.
The three values are true, false, and 'auto' (default), with auto resulting in a hidden menu if fullscreen was toggled programmatically, and the menu being accessible if fullscreen was toggled via the button on the window title bar, so the user has an easy way back out of fullscreen if the client app/game doesn't have a readily available option to toggle it.
This is just enough to delay MOUSE_LEAVE events until a drag ending outside
the canvas is released, and make sure the MOUSE_UP event has the canvas's
SDL_WindowID, which it wouldn't when mouse focus is was lost by this point.
Fixes#10033.