Sam Lantinga
7cedf23b96
Fixed bug 2168 - Mac: SDL_filesystem.h not exported to public header folder when building framework
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Alex Szpakowski
I actually made a mistake when creating the previous patch file... I forgot to include a crucial line which changed.
I've attached a new patch which just changes the line I forgot, since the other part has already been applied to the repository.
I tested this one by doing a clean rebuild of SDL, and it works with the new patch.
2013-10-21 02:46:16 -07:00
Sam Lantinga
d5480941f4
Fixed bug 2168 - Mac: SDL_filesystem.h not exported to public header folder when building framework
2013-10-21 02:20:39 -07:00
Sam Lantinga
02eded2276
Updated SDL to version 2.0.1
2013-10-10 21:50:25 -07:00
Edward Rudd
22cd3eb7c2
update xcode projects with filesystem API bits. (missing tests and missing from files from some targets)
2013-08-25 11:20:14 -04:00
Ryan C. Gordon
2576d2f741
Added filesystem code to Mac and iOS Xcode projects.
2013-08-20 21:29:40 -04:00
Edward Rudd
37aaf7bc88
add missing SDL_bits.h from OS X framework
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- also add in headers to static and shared targets (for completeness)
2013-08-20 15:56:08 -04:00
Sam Lantinga
1ad936eb29
Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
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Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
2013-08-11 19:56:43 -07:00