Commit graph

1744 commits

Author SHA1 Message Date
Sam Lantinga
67c60e0b9c Fixed build error (thanks @sezero!)
(cherry picked from commit ac5a61cd60)
2024-04-25 09:45:36 -07:00
Tyson Whitehead
45b804c158 Avoid opening non-joystick devices if possible to speedup scanning
Closing a device file takes 0.01 to 0.5s, which can add up to
significant startup delays. The udev classification does not
require opening the actual device files, so, use it if possible,
and only fall back to opening the device and probing otherwise.
2024-04-25 08:47:55 -07:00
Tyson Whitehead
0963c11af8 Initialize udev before joystick manual scan so class lookup works
LINUX_JoystickInit does a manual scan first so devices are sorted.
If SDL_UDEV_Init hasn't run by then, then the product info cannot
be looked up by SDL_UDEV_GetProductInfo and the initial-plugged-
in-device classification falls back to heuristic guessing.
2024-04-25 08:47:55 -07:00
yassineimounachen
8f18e2f52d Add USB IDs for the Thrustmaster TS-XW racing wheel
To be of use, this depends on https://github.com/berarma/oversteer/pull/200 and https://github.com/Kimplul/hid-tmff2/pull/94.

(cherry picked from commit 5ffb2f47d1)
2024-04-22 11:36:30 -07:00
Sam Lantinga
5fff9bc1e3 Don't fail joystick initialization if udev isn't available 2024-03-25 11:45:41 -07:00
Alynne
cbc9bd9804 Add Yawman Arrow flightstick controller
(cherry picked from commit 2b4c75690c)
2024-03-25 06:35:32 -07:00
Wouter Wijsman
5d80179954 PSP: send initial SDL_JOYDEVICEADDED event 2024-03-24 17:09:41 -07:00
Marcel Hild
fa18c9bf4a Add support for MadCatz Saitek Side Panel Control Deck
Signed-off-by: Marcel Hild <hild@b4mad.net>
(cherry picked from commit 67e425bcf8)
2024-03-22 09:16:20 -07:00
Sam Lantinga
a9ac349846 Poll for the initial controller state when using DirectInput
This fixes getting a deflected axis as the first buffered input reading on a generic USB controller (G-Shark GS-GP702)

(cherry picked from commit 70b0d33106)
2024-03-20 10:41:56 -07:00
rofl0r
c17d2246fb PSP/Joystick: fix formatting 2024-03-17 13:22:53 -07:00
rofl0r
86f223d664 PSP: don't block on joystick event query
using the blocking sceCtrlReadBufferPositive() effectively turns SDL_PollEvent() into WaitForVblank(), because the functions does exactly that if no input is buffered.
due to this, calling SDL_PollEvent() once per frame averaged in 7 ms delay out of the available 16ms budget to get a frame calculated and drawn to achieve 60 fps.
2024-03-17 13:22:53 -07:00
Sam Lantinga
2d6c100058 Added a mapping for the Defender Joystick Cobra R4 (thanks @kotenok2000!)
(cherry picked from commit d972244d3a)
2024-03-17 12:14:17 -07:00
Sam Lantinga
07f04bb35e Use the CRC as part of the unique key for mappings
(cherry picked from commit 4697153d1e)
2024-03-17 12:14:11 -07:00
Sam Lantinga
b8daf14fe5 If a mapping specifies a crc, don't match for controllers that don't have that CRC
The CRC is used to distinguish between different controllers that have the same VID/PID, so if the CRC doesn't match, it's probably a different controller that we don't know about.

Fixes https://github.com/libsdl-org/SDL/issues/9265

(cherry picked from commit 30e93b40c2)
2024-03-14 13:36:12 -07:00
Sam Lantinga
e54774faca Removed incorrect mapping for a HORI controller
This broke support for the Hori Fighting Stick EX2, which gets a good mapping if the automatic mapping is allowed to create one.

If the original controller needs a mapping, it should be added with a crc, since that VID/PID combination is used by several HORI controllers.

(cherry picked from commit d79f865251)
2024-03-11 17:14:11 -07:00
Sam Lantinga
66054a6515 Turn HIDAPI joystick support off by default on mobile platforms
On Android, HIDAPI prompts for permissions and acquires exclusive access to the device, and on Apple mobile platforms it doesn't do anything except for handling Bluetooth Steam Controllers.

Fixes https://github.com/libsdl-org/SDL/issues/9241

(cherry picked from commit e3cf2e4794)
2024-03-10 15:03:47 -07:00
Sam Lantinga
cd197be53b Fixed crash if joystick functions are passed a NULL joystick
In particular this affects the doomsday game engine if no joystick or
gamepad is attached.

(cherry picked from commit 0dfdf1f3f2)
[smcv: Also included minor adjustment from https://github.com/libsdl-org/SDL/pull/9233]
2024-03-09 08:40:49 -08:00
Sam Lantinga
528b71284f Added support for the 6-button SEGA Mega Drive Control Pad for Nintendo Online 2024-03-08 12:38:05 -08:00
Sam Lantinga
26054d9934 Fixed mapping for the Sanwa Supply JY-P76USV controller
(cherry picked from commit 57a160c9ab)
2024-03-06 20:54:33 -08:00
Sam Lantinga
d35dee76c7 Added a mapping for the Sanwa Supply JY-P76USV controller
Fixes https://github.com/libsdl-org/SDL/issues/8644

(cherry picked from commit ccd309c433)
2024-03-03 12:23:59 -08:00
Sam Lantinga
9e1e0fb92f Removed the mapping for the G-Shark GS-GP702
This uses the same chipset as the DragonRise Inc. Generic USB Joystick, which many manufacturers use for different products with different mappings.

In order to add a mapping for a controller using this chipset, we need a unique crc for the device name.

(cherry picked from commit 8d8076263e)
2024-03-03 12:20:43 -08:00
Sam Lantinga
627e15871a SDL_GameControllerGetAppleSFSymbolsNameForAxis() returns NULL if the symbol isn't found 2024-03-03 11:56:29 -08:00
Sam Lantinga
b87116ff03 SDL_GameControllerGetAppleSFSymbolsNameForButton() returns NULL if the symbol isn't found
Fixes https://github.com/libsdl-org/SDL/issues/9071
2024-03-03 11:09:03 -08:00
Sam Lantinga
6669d04ea6 Fixed error: unused variable 'axes' [-Werror,-Wunused-variable]
(cherry picked from commit 814a94c349)
2024-02-12 11:18:41 -08:00
Sam Lantinga
971c5c2610 Explicitly retain and release NSObjects in C structures
Fixes https://github.com/libsdl-org/SDL/issues/9021
Fixes https://github.com/libsdl-org/SDL/issues/9042

(cherry picked from commit 42cdbf6b21)
2024-02-12 10:21:34 -08:00
Sam Lantinga
646cccede7 Guarded ElementAlreadyHandled with #ifdef ENABLE_PHYSICAL_INPUT_PROFILE (thanks @Donione!)
Fixes https://github.com/libsdl-org/SDL/issues/9033

(cherry picked from commit 3ebbf0f409)
2024-02-09 16:12:57 -08:00
Sam Lantinga
93d7b6e50c Redefine XINPUT_CAPABILITIES_EX as an SDL typedef
mingw-w64 has added this from Proton (which added this from SDL), so we need to re-define it as a local symbol to avoid conflicting with mingw-w64 headers.

Fixes https://github.com/libsdl-org/SDL/issues/9031

(cherry picked from commit b7c61569f8)
2024-02-09 01:28:15 -08:00
Sam Lantinga
40b61b81f1 Added VIDPID for OpenFFBoard wheel (thanks @groybe!)
Closes https://github.com/libsdl-org/SDL/pull/7987

(cherry picked from commit 26e947f8ea)
2024-02-07 16:35:49 -08:00
meyraud705
a09b0b05eb Fix memory leak in SDL_UpdateSteamVirtualGamepadInfo()
(cherry picked from commit 82d89ff4fb)
2024-02-06 01:56:22 -08:00
Joshua Root
c53c351921 Fix SDL_mfijoystick build issues
Add missing guards around use of physicalInputProfile.

Add explicit import of Foundation which seems to be needed on some
systems to get the NSArray definition.

Add __unsafe_unretained to ObjC types in struct so the compiler doesn't
complain about that not being allowed with ARC.

Closes: #8979
(cherry picked from commit e0158f68e4)
2024-02-02 22:25:17 -08:00
Ningyuan Li
138fe3d43d mayflash adapter PS4 support
(cherry picked from commit d6ebbc2fa4)
2024-01-24 19:26:27 -08:00
Sam Lantinga
b6e97d9ff0 Fixed Xcode warnings 2024-01-13 08:15:41 -08:00
Sam Lantinga
ca3b8fe91d Fixed build 2024-01-06 08:33:30 -08:00
Sam Lantinga
e1c3dcb403 Don't try to send the PS third-party feature request to the Logitech G815 keyboard
Fixes https://github.com/libsdl-org/SDL/issues/8373

(cherry picked from commit d3daba791a)
2024-01-06 08:30:20 -08:00
Sam Lantinga
c309546e8c Fixed warning: no previous prototype for function 'SDL_GetGameControllerTypeFromString' [-Wmissing-prototypes] 2024-01-06 08:23:55 -08:00
Sam Lantinga
674e894574 Added mapping for the RX Gamepad, e.g. Pandora Box 7
Fixes https://github.com/libsdl-org/SDL/issues/8217

(cherry picked from commit e100992c17)
2024-01-06 06:19:30 -08:00
Vicki Pfau
41bf6b5a51 Add basic rumble support to Steam Deck
(cherry picked from commit bec1b8f849)
2024-01-01 21:48:41 -08:00
Sam Lantinga
0fc3574464 Updated copyright for 2024 2024-01-01 13:19:49 -08:00
Alynne
2afbb5713c Add Access Controller
(cherry picked from commit cae657140c)
2023-12-26 09:58:47 -08:00
Tyson Whitehead
3b1e0e163b Try SDL_UDEV_deviceclass to detect joysticks even if in a container
The udev container issue is mostly to do with device notifications
and netlink. The device classification stuff just pokes file in /sys
and /run/udev. Doesn't hurt to try it first for classifying joysticks
and then fall to the guess heuristics if it fails.
2023-12-24 16:02:38 -08:00
Sam Lantinga
857e5b08c3 Fixed trying to add a game controller mapping for the accelerometer on iOS
Fixes https://github.com/libsdl-org/SDL/issues/8716

(cherry picked from commit 0e5ea3cc4b)
2023-12-24 11:22:22 -08:00
Sam Lantinga
aeda6a8e6f Record the initial input report mode and only restore simple mode if that's what we started with
Fixes https://github.com/libsdl-org/SDL/issues/8108
Closes https://github.com/libsdl-org/SDL/pull/8115

(cherry picked from commit c3d84c3342)
2023-12-24 08:23:36 -08:00
Sylvain
3a8032f491 Make sure the string is terminated, fixed invalid read in SDL_PrivateGameControllerParseControllerConfigString()
(cherry picked from commit 312f98c2a1)
2023-12-23 12:58:54 -08:00
Lukas Senionis
e7c4575719 Use crc16 return value when calculating GUID
Fixes the regression introduced by 919cd56b20

(cherry picked from commit a2e05480d6)
2023-12-21 07:00:57 -08:00
Sam Lantinga
919cd56b20 Use the original manufacturer and product strings for the joystick CRC
This allows the most information possible for the CRC string, which is used to differentiate controllers with the same VID/PID.

Fixes https://github.com/libsdl-org/SDL/issues/8724

(cherry picked from commit 1f1ee6f77c)
2023-12-20 19:25:35 -08:00
Ozkan Sezer
d76097dc5e fix os/2 and watcom builds after commit 7bb0e839a6 2023-12-21 01:11:24 +03:00
Sam Lantinga
7bb0e839a6 Added Steam Input API support for game controllers
Added support for getting the real controller info, as well as the function SDL_GameControllerGetSteamHandle() to get the Steam Input API handle, from the virtual gamepads provided by Steam.

Also added an event SDL_CONTROLLERSTEAMHANDLEUPDATED which is triggered when a controller's API handle changes, e.g. the controllers were reassigned slots in the Steam UI.

(cherry picked from commit c981a597dc)
2023-12-20 13:29:57 -08:00
Vicki Pfau
5240071b1c Sync more Steam Controller header definitions for the Steam Deck
(cherry picked from commit a8f4f40d08)
2023-12-20 06:50:54 -08:00
Sam Lantinga
91f8b4dea2 Added a controller name for the Steam virtual gamepad
(cherry picked from commit 4d5949dcf6)
2023-12-17 10:08:17 -08:00
Sam Lantinga
2aadef022e Pass through the name of the controller for the XInput mapping
(cherry picked from commit e6d88b254add377743de7bf33a7a4fec8cec79c3)
2023-12-17 09:32:54 -08:00