Commit graph

696 commits

Author SHA1 Message Date
Sam Lantinga
5f086e7623 Updated copyright for 2026 2026-01-01 09:40:08 -08:00
Frank Praznik
5b572638b8 video: Handle window destruction in event handlers
Windows may be destroyed in event handlers, so check the window validity after pushing window events onto the queue to ensure that the window and its properties are still valid.
2025-12-09 14:10:43 -05:00
milkmull
70c2f576c8
fixed issue where video events could be posted while system was quitting (#14572) 2025-12-03 14:17:11 -08:00
Sam Lantinga
e1edeab0c9 Added touch subsystem locking
Fixes https://github.com/libsdl-org/SDL/issues/14563
2025-12-02 01:11:38 -08:00
Sam Lantinga
22decf4783 Fixed some clang thread-safety warnings 2025-12-02 01:11:38 -08:00
Cameron Gutman
6d99204a82 quit: don't call signal() if we're using sigaction()
At best, this is a no-op.

At worst, it might:
 - Clobber a signal handler someone registered after us
 - Overwrite the signal mask or flags
 - Cause unregistration to fail (sigaction() isn't guaranteed to return the exact pointer passed to signal())
2025-12-01 17:31:55 -06:00
Sam Lantinga
778f70c906 Clarify which thread is the main thread
If video is initialized, the main thread is the one that initialized video, otherwise if events are initialized, the main thread is the thread that initialized events, otherwise the main thread is the one that called the main function.

Fixes https://github.com/libsdl-org/SDL/issues/14511
2025-11-30 12:15:48 -08:00
Sam Lantinga
b9d794bb37 Fixed pen mouse motion when SDL_HINT_PEN_MOUSE_EVENTS is off (thanks @frenzibyte!)
Fixes https://github.com/libsdl-org/SDL/issues/14554
2025-11-30 10:55:47 -08:00
Amelia Clarke
defd7895da events: fix SDL_PeepEvents() returning 0 on error
Signed-off-by: Amelia Clarke <selene@perilune.dev>
2025-11-28 07:41:30 -08:00
Ryan C. Gordon
99d7dad7e6 pen: Dramatic improvements to proximity information.
Now everything will attempt to track pens through proximity changes (instead
of removing the pen entirely). testpen.c has been updated to reflect this.

Some platforms and devices are better at this than others, but this seems like
a significant usability improvement across the board.

Fixes #12992.
2025-11-21 08:13:16 -05:00
William Horvath
a7ab3a604b Print the full 64-bit timestamp in SDL_GetEventDescription().
Instead of wrapping at UINT_MAX.
2025-11-20 13:35:28 -08:00
Frank Praznik
d058781f71 mouse: Fix memory leak if events are sent after shutdown
Only allocate memory for source events if the mouse system is in the initialized state, otherwise, spurious events during shutdown can cause a leak.
2025-11-17 13:28:05 -05:00
Ryan C. Gordon
367c8d7c7b
touch: don't compare mouse_touch_events to zero; it's a bool. 2025-11-14 10:28:16 -05:00
Sam Lantinga
379c47cc75 Revert "Fix lost KEY_UP events with multiple keyboards using shared scancode state (#14446)"
This reverts commit 3dab15d3b4.

With this commit any repeated key will be reported as held down indefinitely.
2025-11-12 11:51:34 -08:00
Chris Burrows
3dab15d3b4
Fix lost KEY_UP events with multiple keyboards using shared scancode state (#14446) 2025-11-11 23:36:08 -08:00
Ryan C. Gordon
25ab8c99df pen: Offer the current window during promixity events on most platforms.
Fixes #12356.
2025-11-11 16:34:22 -05:00
Sam Lantinga
49134ecf25 Pass the error through from the SetRelativeMouseMode() implementation 2025-11-03 13:07:17 -08:00
Sam Lantinga
05887f2087 Return false from SDL_SetWindowRelativeMouseMode() if relative mode isn't available
Fixes https://github.com/libsdl-org/SDL/issues/14388
2025-11-03 13:01:41 -08:00
Sam Lantinga
2d14a237dc Fixed trying to grab the mouse when losing keyboard focus
Fixes https://github.com/libsdl-org/SDL/issues/14350
2025-10-28 07:15:43 -07:00
Frank Praznik
39aedcef64 events: Pump DBus messages in the main event loop
DBus does not require a video backend, and DBus messages still need to be processed even when a video backend is not initialized. Move the DBus pump call to the main event message pump function so that DBus events are still dispatched, even when a video backend has not been initialized.
2025-10-23 21:03:09 -04:00
Sam Lantinga
23fcf53c53 Treat a single frame animated cursor as a normal color cursor 2025-10-19 23:03:54 -07:00
Sam Lantinga
bd86e85249 Added fallback support for animated cursors 2025-10-19 22:53:10 -07:00
Sam Lantinga
0e87ba163f Fixed crash if the animated cursor had a NULL frame 0 2025-10-19 22:53:10 -07:00
Frank Praznik
dcb8a6521c Add animated cursor support
Adds support for animated cursors on Cocoa, Wayland, Win32, and X11.

testcursor can take a semicolon separated list of filenames and load an animated cursor from them.
2025-10-15 14:41:15 -04:00
Susko3
e2bbbdc515 Implement SDL_GetPenDeviceType() for Android 2025-10-13 18:43:16 -04:00
Sylvain Becker
71bf56c9e4
Add SDL Pinch events (#9445) 2025-10-12 14:44:23 -07:00
Sam Lantinga
1871b998cd Added SDL_EVENT_SCREEN_KEYBOARD_SHOWN and SDL_EVENT_SCREEN_KEYBOARD_HIDDEN
Fixes https://github.com/libsdl-org/SDL/issues/13049
2025-10-10 10:14:07 -07:00
Sam Lantinga
6677fad1c8 Added SDL_EVENT_DISPLAY_USABLE_BOUNDS_CHANGED
Fixes https://github.com/libsdl-org/SDL/issues/12785
2025-10-09 19:15:45 -07:00
Frank Praznik
ce4af658ba events: Periodically poll tray events on *nix platforms
Tray events on *nix platforms usually run over DBus, and the events subsequently aren't delivered via the window event queue. As a result, SDL_WaitEvent() won't unblock when tray events arrive, particularly if there is no currently active window.

Wake up periodically to poll when tray items are active to avoid blocking the delivery and processing of tray events.
2025-10-07 12:32:12 -04:00
Sam Lantinga
baae2a628d Store the current window display ID on the window 2025-10-03 12:38:47 -07:00
Sam Lantinga
bae34c3e34 Fixed SDL_RunOnMainThread() on Android
If the application is waiting in SDL_WaitEvent(), we still need to run event loop maintenance in between calls to Android_PumpEvents().

Fixes the testautomation events_mainThreadCallbacks() test on Android.
2025-09-21 13:46:11 -07:00
Sam Lantinga
6a9ac1cacd Always poll udev on supported platforms
Fixes https://github.com/libsdl-org/SDL/issues/13995
2025-09-20 11:13:39 -07:00
Sam Lantinga
25b2d2c821 Use new parameter validation macro 2025-09-18 20:58:32 -07:00
Frank Praznik
cf646af707
Clean up old-style null check 2025-09-15 10:59:36 -04:00
Sam Lantinga
0f2cb0a3f8 Fixed to match window event order 2025-09-14 11:38:09 -07:00
Sam Lantinga
00812d13b0 The names of keyboards and mice are valid after they've been removed
Fixes https://github.com/libsdl-org/SDL/issues/12816
2025-09-11 20:07:55 -07:00
Sam Lantinga
3ddc3f1146 Send events for mice and keyboards detected during initialization
Fixes https://github.com/libsdl-org/SDL/issues/12815
2025-09-11 20:07:55 -07:00
Frank Praznik
5a06ef5c8f
keyboard: Don't clear the keymap when it is set to auto release
Don't unset the keymap when it is set to auto release, or it will infinitely recurse.
2025-08-26 22:16:21 -04:00
Frank Praznik
6516f7a9e8 keyboard: Release bound keymaps during the destruction process
If a bound keymap is being destroyed, unbind it to ensure that the keyboard state won't be left pointing to an invalid keymap. Backends now no longer need to manually do this when destroying keymaps during keyboard removal and shutdown.
2025-08-26 12:56:29 -04:00
Sam Lantinga
aab95894a6 Fixed crash if mouse functions are used after video quit 2025-08-25 08:54:43 -07:00
Sam Lantinga
20df88a85b Fixed spacing 2025-08-14 14:44:56 -07:00
Frank Praznik
33c8998598 video: Use additional checks for determining on which display a window should be fullscreen
Trying to determine where a window should be made fullscreen from the size and position can be unreliable if the window exceeds the display bounds. Add additional checks with the following priority:

- If the window was positioned with a macro that explicitly passes a display ID, store and use the requested display as the explicit fullscreen target.
- Check if the window position is an exact match for any display origins, and use that display if found, as positioning a fullscreen window by moving it to the origin of the destination display is common behavior.
- Fall back to the existing center point check if the previous checks were not successful, as it is known behavior, and won't risk breaking existing clients that rely on it.
2025-08-07 14:30:39 -04:00
Sam Lantinga
31ba7efa48 x11: Refactor dpi hooks, removing GTK dependency and fixing XSettings watcher
- Removed GTK signal handler in x11settings. XSettings events are now properly dispatched to X11_XsettingsNotify.
  Previously events were not being passed to xsettings-client as no SDL xsettings_window was created. Now all events
  are filtered through xsettings_client_process_event allowing it to process the external window events that are selected.
  Global content scale is updated for changes to any recognized dpi settings.

- X11_GetGlobalContent now reads the current RESOURCE_MANAGER prop off of the root window to ensure it sees the
  current value. XResourceManagerString is now only used if getting the current prop fails as it caches the current resource
  manager value per-display connection.

- Clean up some warnings in SDL_gtk.
2025-08-06 09:22:15 -07:00
Sam Lantinga
26c41f3f9a Fix Android build
- Android defines SDL_PLATFORM_UNIX but does not compile core/unix sources
  so add checks for SDL_PLATFORM_ANDROID where SDL_gtk is used.

- Fix missing void parameter list in SDL_Gtk_EnterContext.

- Remove unneeded SDL_gtk.h include in SDL_events.c
2025-07-31 08:49:40 -07:00
Sam Lantinga
3c369aa8b4 unix: Refactor GTK bindings from SDL_tray to separate SDL_gtk module to allow shared usage
- SDL creates and requires usage of a specific glib context. This context is set as the global
  glib context with SDL_Gtk_EnterContext and the previous context is restored with
  SDL_Gtk_ExitContext.

- To avoid changing the behavior of SDL_tray, which is the only consumer of SDL_gtk currently,
  the SDL_UpdateTray function now unconditionally runs a single glib frame iteration and is
  responsible for dispatching glib events for all consumers in SDL_PumpEvents.

- Cleaned up some error handling in SDL_tray.
2025-07-31 08:49:31 -07:00
Brenton Bostick
f361034ac3 fix typos 2025-07-27 08:10:03 -07:00
Frank Praznik
ce9c6e40fd wayland: Refactor keyboard layout handling
Build all the available keyboard layouts at once; this adds a negligible bit of overhead when initially handling the keymap (which was already significantly lowered by previous commits), but reduces the later cost of changing layouts to just swapping a pointer.

Additionally, handling of unknown keysyms, particularly when dealing with virtual keyboards, is improved, as keys generating valid Unicode values with no corresponding scancode will be dynamically added to the keymap with reserved scancodes, allowing for proper round-trip lookup behavior.
2025-07-18 12:22:03 -04:00
Frank Praznik
03fcbb4e46 wayland/events: Names will always be sent before devices and capabilities
Wayland previously didn't specify that the seat name preceded the capabilities, but it is now specified that the name event must always come first. Remove the 'SDL_Set<device>Name()' functions that were only added to accommodate the case of compositors sending the name after the seat capabilities, as this clarification means that they are no longer needed.
2025-07-06 11:28:04 -04:00
Lilian Gimenez
e4e29b8601 Fix support for F21 to F24 scancodes on Linux 2025-06-20 09:06:57 -07:00
Frank Praznik
7cc3feeb1b keyboard: Search for the correct base key value when querying the keycode from a scancode
When querying the keycode produced by a scancode with a certain set of modifiers, it would fall back to defaults if a key hash value with the exact set of modifiers wasn't found, which resulted in certain modifier combination returning incorrect keycodes on non-ANSI keyboard layouts. For example, querying SDL_SCANCODE_Y with the alt modifier on a QWERTZ layout returns SDLK_Y instead of SDLK_Z on most platforms, as the backends don't generate a specific entry for this key + modifier combo, so the lookup would fall back to the default ANSI layout.

Adding additional key+modifier combinations when building the keymap is one solution, but it makes an already expensive operation even more so, pushing the time needed to build the keymap into double-digit milliseconds in some cases due to the large amount of key combos that need to be queried, most of which are redundant.

Instead, falling back to searching through the shift levels for the given modifier state when querying the keymap will ensure that the most appropriate keycode is returned. This does add some overhead to lookups if the key doesn't have an entry with the exact set of modifiers, but it is minimal as hash table lookups are an inexpensive operation, and unnecessary lookups are avoided. In my own testing of an optimized build, the difference between best-case and worst-case performance (the latter of which is highly unlikely in real-world usage) is only a few hundred nanoseconds. Additionally, the unmodified keys are queried when pumping events, so there is no additional overhead in that case.
2025-06-05 14:42:29 -04:00