This restores the behaviour before 9221548114 where we only preventDefault the event if:
- the key is recognised
- the event is enabled
- the event is not filtered
(ignoring the KEYPRESS special case, which is unchanged)
Viewports decouple the buffer from the window size and avoids the window geometry hacks used to prevent problems if a buffer with an old size in the pipeline ends up being committed.
Fixes an invalid geometry warning and incorrect overview size for fullscreen windows on GNOME, and avoids flicker when entering/exiting fullscreen or moving the window between scaled and non-scaled displays.
This commit fixes the attribute list in the WGL and GLX code when requesting a floating point pixel format. The name of the attribute was missing in the list.
Fixes libsdl-org#10189
(cherry picked from commit 9389712917)
This allows apps to destroy the window and renderer in either order, but
makes sure that the renderer can properly clean up its resources while OpenGL
contexts and libraries are still loaded, etc.
If the window is destroyed first, the renderer is (mostly) destroyed but its
pointer remains valid. Attempts to use the renderer will return an error,
but it can still be explicitly destroyed, at which time the struct is free'd.
If the renderer is destroyed first, everything works as before, and a new
renderer can still be created on the existing window.
Fixes#10174.
(cherry picked from commit cab3defc18)
This fixes numerous problems regarding dead keys on Wayland. Most
notably, Wayland was enforcing dead keys on SDL_KEYDOWN and SDL_KEYUP
events, which caused unresponsiveness on keys that were mapped to dead
keys (tilde on US-Intl is most notable for this, commonly used as a
console key).
When starting text input, not all state was reset properly. The text
input protocol requires to be re-enabled every time text input changes,
which SDL did not do. Also, XKB compose state was not reset at all,
causing composite and dead keys to carry over from when text input was
disabled.
Libdecor windows will have this done during the first frame configure, but bare xdg-toplevel windows need it set explicitly, or a non-resizable window might be able to be resized.
Noticed this in SDL-1.2 in a gcc-13 build, which emitted the following
warning: (No such warnings in SDL2 and SDL3, due to macro differences)
./src/video/x11/SDL_x11sym.h:84:48: warning: argument 2 of type 'char *' declared as a pointer [-Warray-parameter=]
84 | SDL_X11_SYM(int,XQueryKeymap,(Display* a,char *b),(a,b),return)
| ~~~~~~^
./src/video/x11/SDL_x11dyn.c:95:15: note: in definition of macro 'SDL_X11_SYM'
95 | rc fn params { ret p##fn args ; }
| ^~~~~~
In file included from ./src/video/x11/SDL_x11dyn.h:27,
from ./src/video/x11/SDL_x11dyn.c:26:
/usr/include/X11/Xlib.h:2980:5: note: previously declared as an array 'char[32]'
2980 | char [32] /* keys_return */
| ^~~~~~~~~
The original actually was char[32] but was changed with
8ada1e8a6e
(https://bugzilla.libsdl.org/show_bug.cgi?id=170https://github.com/libsdl-org/SDL-1.2/issues/101)
(cherry picked from commit b2fca55e5c)
XWayland seems to require that the pointer be hidden when it is warped, so hide and show the pointer when warping, if required.
Note that XWayland still only allows warping within the window, so attempts to warp to global coordinates outside the window won't work.
(cherry picked from commit a845c7027e)
For whatever reason, `ExtractIconEx` returns icons whose sizes are
inappropriate for the current DPI, resulting in terribly-blurry
window icons at higher DPIs.
To solve this, the window icon is now set to the first icon group
that is present in the executable. This behaviour should match what
Explorer does. By selecting an icon group instead of a specific icon,
Windows is free to select the icon within the group that best suits
the current DPI.