When there is already a BApplication, SDL cannot start its own. In a
previous version, it instead started a separate looper. This results in
some extra complexity as there is now yet another thread to manage (in
addition to the main thread, the application thread, and the window
threads).
Instead, create a BHandler and attach it to the existing BApplication,
which allows it to receive messages in the already existing application
thread.
(cherry picked from commit 47312cf0f3)
The Wayland backend lacks pointer warp functionality, so special-case the relative warp mode hint to deliver accelerated relative motion deltas, which is ultimately what the client wants by enabling this hint.
(cherry picked from commit 235e4870af)
VMware relies on the cursor being set to NULL to optimize relative mouse motion for games.
We should also revisit whether current RDP works better with a NULL cursor or a transparent cursor.
Fixes https://github.com/libsdl-org/SDL/issues/13700
(cherry picked from commit dac6af4ba6)
(cherry picked from commit 55b599d693)
On newer systems, the trick isn't necessary, and if you do it, if the user is
moving the mouse when launching the app, it'll show a hidden Dock.
Fixes#10340.
(manually backported from SDL3 from commit 279dabfc96)
(cherry picked from commit b2c3e6fade)
Apply the supplied xdg-toplevel bounds to resizable windows during initial mapping. Libdecor functionality will have to be added separately, as the functionality needs to be added to the library first.
In reality, this condition will never occur, since the index is checked before calling the display retrieval function, but aggressive LTO with jump threading can generate a warning if this isn't explicitly checked.
Fixes:
src/video/directfb/SDL_DirectFB_render.c: In function ‘DirectFB_CreateRenderer’:
src/video/directfb/SDL_DirectFB_render.c:1153:35: error: assignment to ‘void (*)(SDL_Renderer *, SDL_Texture *, SDL_ScaleMode)’ from incompatible pointer type ‘void (*)(void)’ [-Wincompatible-pointer-types]
1153 | renderer->SetTextureScaleMode = DirectFB_SetTextureScaleMode;
| ^
Signed-off-by: Peter Seiderer <ps.report@gmx.net>
---
Notes:
- declaration was just recently changed by commit 'Fix warning for Android
NDK compiler: "function declaration without a prototype is deprecated in
all versions of C [-Wstrict-prototypes]"', see
ccade50587
WIN_AddDisplay asserted that the returned index is the expected next
one in the list. This can be an unexpected number when displays are
add and removed in a batch (eg, Remote Desktop disconnect and reconnect).
Instead always just make use of the next index, even if it is not the
expected next index value. This fixes issue #9105
(cherry picked from commit bee8874629)