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Removed logic forcing vsync on if setting it off fails
The platforms that needed this (Windows Phone and Windows RT) are no longer supported, and if this is needed in the future it should be done at the renderer level, not here.
Fixes https://github.com/libsdl-org/SDL/issues/12475
(cherry picked from commit b99ff00a95)
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parent
2aec1c2ef6
commit
fec3e2cd45
1 changed files with 3 additions and 13 deletions
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@ -1122,12 +1122,7 @@ SDL_Renderer *SDL_CreateRendererWithProperties(SDL_PropertiesID props)
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}
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int vsync = (int)SDL_GetNumberProperty(props, SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER, 0);
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if (!SDL_SetRenderVSync(renderer, vsync)) {
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if (vsync == 0) {
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// Some renderers require vsync enabled
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SDL_SetRenderVSync(renderer, 1);
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}
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}
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SDL_SetRenderVSync(renderer, vsync);
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SDL_CalculateSimulatedVSyncInterval(renderer, window);
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SDL_LogInfo(SDL_LOG_CATEGORY_RENDER,
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@ -5492,7 +5487,8 @@ bool SDL_SetRenderVSync(SDL_Renderer *renderer, int vsync)
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}
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#endif
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if (!renderer->SetVSync) {
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if (!renderer->SetVSync ||
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!renderer->SetVSync(renderer, vsync)) {
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switch (vsync) {
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case 0:
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renderer->simulate_vsync = false;
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@ -5503,12 +5499,6 @@ bool SDL_SetRenderVSync(SDL_Renderer *renderer, int vsync)
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default:
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return SDL_Unsupported();
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}
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} else if (!renderer->SetVSync(renderer, vsync)) {
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if (vsync == 1) {
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renderer->simulate_vsync = true;
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} else {
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return false;
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}
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}
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SDL_SetNumberProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_VSYNC_NUMBER, vsync);
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return true;
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